9-12
Programming Lesson Plan: Program Your Partner
Posted by SM Bruner on
In this hands-on, movement-based lesson, students will use BrainPOP resources as they are introduced to the concept of coding and programming. They will create short programs and sequences and then fo...

Virtual Labs: Disposable Lab Equipment Science Game
Posted by SM Bruner on
Visit the lesson ideas page to find resources for the Virtual Labs: Disposable Lab Equipment, a free online science game....

Virtual Labs: Testing for Corn Mold Science Game
Posted by SM Bruner on
Visit the lesson ideas page to find resources for Virtual Lab: Testing for Corn Mold, a free online science game....

Chronopticon: SnapThought Prompts
Posted by SM Bruner on
Have your students signed up for My BrainPOP? If so, they’ll be able to take snapshots during Chronopticon game play! MyBrainPOP is available to BrainPOP Educators with 24/7 district- or school-wide s...

Pause Points Graphic Organizer
Posted by SM Bruner on
One of the most popular strategies for using BrainPOP in the classroom is through using pause points, briefly pausing the movie to clarify student understanding. Turn this classic strategy into an art...

Developing Ethical Decision-Making Through Play
Posted by SM Bruner on
Can a game teach children to navigate ethical minefields? Scot Osterweil (of MIT Education Arcade) and Peter Stidwill (Learning Games Network) designed Quandary to do just that. They’ll demo this mult...

Outline Your Thoughts
Posted by SM Bruner on
This outline graphic organizer is the perfect prewriting or knowledge testing tool. Students can organize their thoughts and details before starting to draft a piece of writing, or for later use when ...
Ethics Lesson Plan: Determining What is Right and Solving Conflicts
Posted by SM Bruner on
In this ethics lesson plan, which is adaptable for grades 3-12, students will use BrainPOP resources to explore the basics of ethics and morality. They will reflect on how we determine what is right a...
Student Gamers Lesson Plan: Evaluating Video Games
Posted by SM Bruner on
In this Student Gamers lesson plan, which is adaptable for grades 6-12, students use BrainPOP resources to explore the role of a video game test. Students will create their own evaluations for video g...
Reading Comprehension Lesson Plan: Using Context Clues
Posted by SM Bruner on
In this lesson plan which is adaptable for grades 3-12, students will use BrainPOP resources to learn about context clues and practice using context clues as a reading comprehension strategy....