Ethical Decision Making

Developing Ethical Decision-Making Through Play

Posted by SM Bruner on

Can a game teach children to navigate ethical minefields? Scot Osterweil (of MIT Education Arcade) and Peter Stidwill (Learning Games Network) designed Quandary to do just that. They’ll demo this mult...

Outline Your Thoughts

Posted by SM Bruner on

This outline graphic organizer is the perfect prewriting or knowledge testing tool. Students can organize their thoughts and details before starting to draft a piece of writing, or for later use when ...

Ethics Lesson Plan: Determining What is Right and Solving Conflicts

Posted by SM Bruner on

In this ethics lesson plan, which is adaptable for grades 3-12, students will use BrainPOP resources to explore the basics of ethics and morality. They will reflect on how we determine what is right a...

Student Gamers Lesson Plan: Evaluating Video Games

Posted by SM Bruner on

In this Student Gamers lesson plan, which is adaptable for grades 6-12, students use BrainPOP resources to explore the role of a video game test. Students will create their own evaluations for video g...

Reading Comprehension Lesson Plan: Using Context Clues

Posted by SM Bruner on

In this lesson plan which is adaptable for grades 3-12, students will use BrainPOP resources to learn about context clues and practice using context clues as a reading comprehension strategy....
Common Core-Aligned

Common Core-Aligned BrainPOP and GameUp Content

Posted by SM Bruner on

Much of our BrainPOP content has been designed with the Common Core State Standards in mind. This screencast shares some examples of Common Core-aligned content that can help students achieve! Visit t...
Common Core-Aligned Lessons

Common Core-Aligned Lesson Plans on BrainPOP Educators

Posted by SM Bruner on

This screencast describes the BrainPOP Educators approach to aligning each of our lesson plans with the Common Core-Aligned State Standards. Be sure to visit our BrainPOP and the Common Core support p...
Using the TSN-2 Print Report Option

Using the TSN-2 Print Report Option

Posted by SM Bruner on

At the end of the TSN-2 game, students will be able to use the print feature to create a report of their work. Using the TSN-2 Print Report Option allows students either to print and submit these open...
Filament Games Teaching Strategies

Reach for the Sun Teaching Strategies

Posted by SM Bruner on

Use these teaching strategies to enhance your students' experience of the Reach for the Sun game: How realistic is the game's representation of being a plant? Encourage students to explore this questi...
Martin Luther King Jr. "dream" speech

“I Have a Dream” at 50: Teaching the Legacy of Dr. Martin Luther King Jr.

Posted by SM Bruner on

"I have a dream that my four little children will one day live in a nation where they will not be judged by the color of their skin but by their character." -Martin Luther King, Jr. It was a call ...