Computer History

How did we get from punchcards to PDAs? Find out in this BrainPOP movie, as Tim and Moby guide you through the history of computers. See examples of early counting devices and discover what the earliest programmable machines did. Find out how punch cards became the earliest form of programming, and how this technology was used during the United States’ 1890 census. Learn about three of the very earliest computers, and watch as developing technology shrank the computer down from 10,000 pounds to the size of your fingernail. Finally, discover two inventions that made computers practical and accessible, and learn about the technology that’s just around the corner!

Digital Citizenship Lesson Plan: Creative Coding Project

In this lesson plan, adaptable for grades 3-12, students explore BrainPOP resources to learn about topics related to digital citizenship. Then they’ll show what they know about the topic by completing one of BrainPOP’s four Creative Coding projects: .Stop Motion Animation, Meme, Newscast, and Doodle Augmented Reality. This lesson plan is aligned to Common Core State Standards.  See more »

Alan Turing Lesson Plan: Crack a Secret Code

NOTE TO EDUCATORS: This movie contains content about the mistreatment of homosexuals in 1950s England. Due to the sensitivity of this topic, consider previewing the movie before showing it to the class.

In this lesson plan, adaptable for grades 3-12, students explore BrainPOP resources to learn about Alan Turing, an English mathematician who during World War II led a team in designing a computer that was able to decode thousands of German messages, saving countless Allied lives. In this lesson, student will put their decoding skills to the test as they work together to crack a secret message from Turing himself. Then they’ll create their own secret codes for classmates to solve. This lesson plan is aligned to Common Core State Standards.  See more »

Programming Lesson Plan: Run Marco! Game

In this lesson plan which is adaptable for grades 1-8, students use BrainPOP resources (including an online game) to explore computer coding, algorithms, and programming. This lesson plan is aligned to Common Core State Standards.  See more »

Programming Lesson Plan: Program Your Partner

In this hands-on, movement-based lesson, students will use BrainPOP resources as they are introduced to the concept of coding and programming. They will create short programs and sequences and then follow the programs from their individual partners. This lesson plan is aligned to Common Core State Standards.  See more »

Inventions Lesson Plan: The Origins of Computers and Other Technology

In this lesson plan which is adaptable for grades 6-8, students use BrainPOP resources to explore the history of the computer and how it has changed our lives and affected other inventions. This lesson plan is aligned to Common Core State Standards.  See more »

Science Fair Lesson Plan: Planning Projects with BrainPOP and BrainPOP Jr.

In this lesson plan, which is adaptable for grades K-12, students use BrainPOP and/or BrainPOP Jr. resources to learn about planning projects when they create a science fair exhibit.  They will select their topic, explore the criteria for planning, and design a compelling and realistic experiment based on their topic. This lesson plan is aligned to Common Core State Standards.  See more »
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