Teaching with Games
Teaching with games “allows me to hit multiple learning styles in the same lesson in a much easier way than the normal classroom environment.” ~David McG, from Best Practices for Using Games & Simulations in the Classroom Guidelines for K–12 Educators (PDF)
You’ve probably seen first-hand how absorbing digital games can be for young minds. What if you could re-create that level of engagement in the classroom? By bringing the world of game-based learning into education – through GameUp – we’re doing just that. Educational games add a new way to captivate students and help them learn in a manner that’s meaningful for them.
Quality Learning Games
- Motivate and provide goals
- Encourage participation
- Foster creative, interactive problem-solving
- Strengthen critical and systems thinking
- Pose adaptive challenges
- Spark inquiry
- Require very little prep by busy teachers
Game Screencasts
Explore Teaching with GameUp
Q Design Packs from Institute of Play
Implementing Games in the Classroom
Filed as:
Best Practices, Blended Learning, BrainPOP, Educational Games, GameUP, Simulations in the Classroom, Teacher Resources, Teaching Resources