Gaming Research
Visual Information is a Fundamental Element in Learning
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This case study, presented by The MirandaNet Fellowship, investigates whether the growing use of BrainPOP videos, gaming and quizzes enriches student learning and, if so, what can be done to improve t...
The Educator’s Guide to Teaching with Digital Simulations
Posted by SM Bruner on
All games are not created equal, and many resources that are commonly referred to as games are actually digital simulations or interactive models.
The difference isn't just a matter of semantics: e...
Learning With Games at #GLS11
Posted by SM Bruner on
BrainPOP staffer Allison Mishkin recently attended the GLS conference and is sharing the learning with us here on the blog today. Thanks, Allison!
The 11th annual Games+Learning+Society Conference ...
Research Shows the Power of Game-Based Learning
Posted by SM Bruner on
Our GameUp partner, EdGe at TERC is passionate about game-based learning! They're a team of designers, educators, and researchers working together to study how game-based learning can be measured and...
Using Games for Formative Assessment: The A-Games Project
Posted by Andrew Gardner on
We’re thrilled to be able to tell you about the A-Games Project, a newly published study that looks at the use of digital learning games for formative assessment. This project, funded by the Bill and ...
A Games Part 2: Case Studies of Game Features that Support Formative Assessment Practice
Posted by Andrew Gardner on
The A-GAMES project (Analyzing Games for Assessment in Math, ELA/Social Studies, and Science), a collaboration between the University of Michigan and New York University, studied how teachers actually...
You’re (Re)invited to a Game Play Great Talks
Posted by SM Bruner on
(Photo Credit)
Our original January event has been rescheduled due to inclement weather. Join us at BrainPOP headquarters on Thursday, February 26th, from 6:30-8:30 pm as Jessica Millstone shares how...
You’re Invited: Sparking Change Through Game Play
Posted by SM Bruner on
(Photo Credit)
Join us at BrainPOP headquarters on Monday, January 26th, from 6-8 pm as Jessica Millstone shares how gaming can impact social change!
Facing History and Ourselves in New York will ...
Serious Games into the K-16 Classroom with Victoria Van Voorhis
Posted by Laura Gatto on
In this video talk with Victoria Van Voorhis of Rochester discusses the challenges in taking serious games and interactive media from the margins to the mainstream across the K-16 spectrum. Her essent...
Guide to Digital Games and Learning from MindShift
Posted by Laura Gatto on
The MindShift Guide to Digital Games and Learning started as a series of blog posts written by Jordan Shapiro with support of the Joan Ganz Cooney Center at Sesame Workshop and the Games and...