Gaming Research
Proceedings from Games + Learning + Society Conference
Posted by Laura Gatto on
Originally published in the Games + Learning + Society 2012 Conference Proceedings 8.0, this research represents a partnership between Carnegie Mellon University, New York University, Carnegie Learnin...
Teacher Attitudes about Digital Games in the Classroom
Posted by Laura Gatto on
BrainPOP teamed up with the Joan Ganz Cooney Center at Sesame Workshop to lead a research project, Teacher Attitudes about Digital Games in the Classroom. 500 teachers nationally were surveyed for the...
Rules of Play: Game Design Fundamentals by Katie Salen and Eric Zimmerman
Posted by Laura Gatto on
Written for game designers, interaction designers and game scholars, "Rules of Play" is a pioneer in offering a theoretical model for understanding and designing games. Here you can download the third...
Good Video Games, Good Learning Games
Posted by Laura Gatto on
Written by James Paul Gee (2007), this article explores 16 learning principles that are incorporated in good learning games. The author argues educators could make use of these principles to make lear...
Can Video Games Promote Intergenerational Play & Literacy Learning?
Posted by Laura Gatto on
Written by Cynthia Chiong, Ph.D. in December 2009, this report is from a Research & Design Workshop at The Joan Ganz Cooney Center at Sesame Workshop. The report explores the power of video games ...
Book Review for Video Games and Learning: Teaching and Participatory Culture in the Digital Age by Kurt Squire
Posted by Laura Gatto on
This is a book review, published on the Journal of Children and Media, written by Amy Shirong Lu (2012) on 'Video Games and Learning: Teaching and Participatory Culture in the Digital Age', a book...
Teaching with Games GLPC Case Study: Ginger
Posted by SM Bruner on
The Joan Ganz Cooney Center released new research about teaching with games from their Games and Learning Publishing Council initiative. They conducted a series of video case studies and a national s...
Developing Ethical Decision-Making Through Play
Posted by SM Bruner on
Can a game teach children to navigate ethical minefields? Scot Osterweil (of MIT Education Arcade) and Peter Stidwill (Learning Games Network) designed Quandary to do just that. They’ll demo this mult...
SnapThought Video Tutorial
Posted by SM Bruner on
Learn how students can take screenshots and write comments on key moments of game play...
Brain Points: A Growth Mindset Reward Structure Boosts Player Persistence!
Posted by Andrew Gardner on
Brain Points: A Growth Mindset Reward Structure Boosts Player Persistence in Refraction
By: Eleanor O'Rourke
Psychologist Carol Dweck has made an interesting discovery. She and her colleagues have...