Proceedings from Games + Learning + Society Conference

Posted by Laura Gatto on

Originally published in the Games + Learning + Society 2012 Conference Proceedings 8.0, this research represents a partnership between Carnegie Mellon University, New York University, Carnegie Learnin...

Teacher Attitudes about Digital Games in the Classroom

Posted by Laura Gatto on

BrainPOP teamed up with the Joan Ganz Cooney Center at Sesame Workshop to lead a research project, Teacher Attitudes about Digital Games in the Classroom. 500 teachers nationally were surveyed for the...

Rules of Play: Game Design Fundamentals by Katie Salen and Eric Zimmerman

Posted by Laura Gatto on

Written for game designers, interaction designers and game scholars, "Rules of Play" is a pioneer in offering a theoretical model for understanding and designing games. Here you can download the third...
Good Learning Games

Good Video Games, Good Learning Games

Posted by Laura Gatto on

Written by James Paul Gee (2007), this article explores 16 learning principles that are incorporated in good learning games. The author argues educators could make use of these principles to make lear...

Can Video Games Promote Intergenerational Play & Literacy Learning?

Posted by Laura Gatto on

Written by Cynthia Chiong, Ph.D. in December 2009, this report is from a Research & Design Workshop at The Joan Ganz Cooney Center at Sesame Workshop. The report explores the power of video games ...

Book Review for Video Games and Learning: Teaching and Participatory Culture in the Digital Age by Kurt Squire

Posted by Laura Gatto on

This is a book review, published on the Journal of Children and Media, written by Amy Shirong Lu (2012) on 'Video Games and Learning: Teaching and Participatory Culture in the Digital Age', a book...

Teaching with Games GLPC Case Study: Ginger

Posted by SM Bruner on

The Joan Ganz Cooney Center released new research about teaching with games from their Games and Learning Publishing Council initiative.  They conducted a series of video case studies and a national s...
Ethical Decision Making

Developing Ethical Decision-Making Through Play

Posted by SM Bruner on

Can a game teach children to navigate ethical minefields? Scot Osterweil (of MIT Education Arcade) and Peter Stidwill (Learning Games Network) designed Quandary to do just that. They’ll demo this mult...

SnapThought Video Tutorial

Posted by SM Bruner on

Learn how students can take screenshots and write comments on key moments of game play...

Brain Points: A Growth Mindset Reward Structure Boosts Player Persistence!

Posted by Andrew Gardner on

Brain Points: A Growth Mindset Reward Structure Boosts Player Persistence in Refraction By: Eleanor O'Rourke Psychologist Carol Dweck has made an interesting discovery. She and her colleagues have...