Research Lesson Plan
This lesson plan accompanies the BrainPOP topic, Research, and can be completed over several class periods. See suggested times for each section.
OBJECTIVES
Students will:
Activate prior knowledge about how to do a research project.
Identify the sequence of events for conducting research.
Use critical thinking skills to analyze how and why having a focus is key to conducting research and doing a research report.
Demonstrate understanding through creative projects, such as producing a movie using research they gathered, or coding a game that challenges players to sort the different research steps.
Present projects and reflect on new understandings.
TEACHER PRE-PLANNING
For background on the Research Topic, click the Full Description link below the movie player.
The INVESTIGATE and CREATE sections of the lesson require students to use Make-a-Map, Make-a-Movie, and Creative Coding projects. Assign the Research Make-a-Map to the class in advance of the lesson.
DISCOVER
Approximate time: 20-25 minutes
Begin the lesson plan by activating students’ prior knowledge and making real-life connections. Then show the movie to introduce the topic.
- DISPLAY this Anchor Question on whiteboard and read it aloud: What are the signs of a good research question?
Tell students they will investigate this question over the course of the lesson and will return to it at the end. - ACTIVATE BACKGROUND KNOWLEDGE by having pairs or small groups share with each other steps they’ve taken for doing a research project, including what has and hasn’t worked.
- READ ALOUD the description below the movie player.
- MAKE CONNECTIONS by asking students to share specific research projects they’ve worked on and what they learned from the experience.
- WATCH the movie Research as a whole class on the whiteboard. Turn on the closed caption option to aid in comprehension.
INVESTIGATE
Approximate time: 20-25 minutes
Prompt students’ inquiry and critical thinking skills by having them find key details to build knowledge and understanding.
FIND EVIDENCE
- Students open their Make-a-Map Assignment and select or create a sequence map. They type the question they will investigate at the top: What are the steps to conducting research for a research report?
- As students watch the movie again, they identify the steps for doing a research report. Evidence can include text, images, and movie clips.
ADDED CHALLENGE: Prompt students to include evidence for why research isn’t always a linear process; why returning to earlier steps is sometimes a key step to conducting research.
SUPPORT TIP: Help students by identifying the first step or two for doing a research report, and add it to the concept map. - Students SUBMIT their maps when they are done.
CREATE
Approximate time: 45-60 minutes
Students demonstrate their understanding by synthesizing their ideas and expressing them through one or more of the following hands-on, creative projects. They can work individually or collaborate. Remind them to use evidence from their concept maps in their creations.
APPLY KNOWLEDGE
- Research Memes: Code a research meme. It can be about a research topic, the research process, or even a famous researcher. Your meme can be funny or serious!
- A Research Tutorial: Produce a mini tutorial for classmates describing a research report you’re working on now, and the steps you are taking. Include your research question.
- Research Steps Game: Code a game challenging players to identify when in the research process different steps happen: beginning, middle, or end.
CONCLUDE
Wrap up the lesson with student presentations and a final reflection on learning.
PRESENT: Students present their completed projects to their classmates.
WRAP UP: Draw attention to the Anchor Question again: What are the signs of a good research question? Students answer the question using their new knowledge.