This study on Animation in Learning, published in the Journal of Educational Computing Research, examined the effect of learning with integr...
Originally published in the Games + Learning + Society 2012 Conference Proceedings 8.0, this research represents a partnership between Carne...
This case study reports how BrainPOP is used at the Joyce Public School to help improve academic success in a multilingual environment. J...
In this case study we see how BrainPOP helps learning disabled students develop skill mastery and self-confidence. The mission of Verona,...
The study by SEG Research demonstrates that elementary and middle school students using BrainPOP experience substantial growth compared to s...
An executive summary of the SEG Research on the effectiveness of BrainPOP with elementary and middle school students....
This case study shows how BrainPOP supports a new educational model in the rural area of Haiti and illustrates the power of educational tech...
This article, by John Richards, Leslie Stebbins and Kurt Moellering, 2013, explores the current reality of the games market. It draws a K-12...
Originally published in the Games + Learning + Society 2012 Conference Proceedings 8.0, this research represents a partnership between Carne...
BrainPOP teamed up with the Joan Ganz Cooney Center at Sesame Workshop to lead a research project, Teacher Attitudes about Digital Games in ...
Written for game designers, interaction designers and game scholars, "Rules of Play" is a pioneer in offering a theoretical model for unders...
Written by James Paul Gee (2007), this article explores 16 learning principles that are incorporated in good learning games. The author argu...