Proceedings from Games + Learning + Society Conference
Originally published in the Games + Learning + Society 2012 Conference Proceedings 8.0, this research represents a partnership between Carnegie Mellon University, New York University, Carnegie Learning Inc, and BrainPOP. The research examines a solution for data collection around online gaming sites that seek to optimize game mechanics. The results indicate that this model may be replicated on a larger scale, and the data reveals insights into learning and game play.
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Filed as:
Carnegie Learning, Carnegie Mellon University, Derek Lomas, Dixie Ching, Gaming Research, Inc., John C. Stamper, Karina Linch, New York University, Research, Steve Ritter, Teacher Resources