Integrate quantitative or technical information expressed in words in a text with a version of that information expressed visually (e.g., in a flowchart, diagram, model, graph, or table).

Wildfires Lesson Plan: Identifying Cause and Effect

Posted by jglassman on

In this lesson plan, adaptable for grades 3-12, students watch the BrainPOP movie Wildfires to discover what causes wildfires and both their negative and positive effects. Next, they will apply their ...

Fighting Off Infection Lesson Plan: Immune System Defender Game

Posted by jglassman on

This lesson plan, adaptable for grades 5-12, challenges students to use what they know and explore the immune system by playing a game in which they keep an infection from invading a body. The first m...

George Washington Carver Lesson Plan: Identifying Problem and Solution

Posted by jglassman on

In this lesson plan, adaptable for grades 3-12, students explore BrainPOP resources to learn about the world-famous botanist George Washington Carver and how his ideas and inventions solved a range of...

Programming Lesson Plan: Run Marco! Game

Posted by SM Bruner on

In this lesson plan which is adaptable for grades 1-8, students use BrainPOP resources (including an online game) to explore computer coding, algorithms, and programming....

Batteries Lesson Plan: How Does a Battery Work?

Posted by SM Bruner on

In this lesson plan which is adaptable for grades 3-8, students use BrainPOP resources and a hands-on investigation to learn how batteries operate....

Virtual Labs Lesson Plan: Acidifying Salsa

Posted by SM Bruner on

In this Virtual Labs lesson plan which is adaptable for grades 3-12, students use an online interactive game to learn about food science lab equipment, proper sampling techniques, and how adjusting a ...

Computer Coding Lesson Plan: Blockly Maze Game

Posted by SM Bruner on

In this lesson plan which is adaptable for grades 3-12, students use BrainPOP resources (including an online game) to explore computer coding, algorithms, and programming...

Logo Programming Game Lesson Plan: Turtle Academy

Posted by SM Bruner on

In this logo programming game lesson plan, which is adaptable for grades 3-8, students use BrainPOP resources (including the Turtle Academy online programming game) to explore the popular computer pro...

Creative Programming Lesson Plan: 15 Blocks Game

Posted by SM Bruner on

In this lesson plan which is adaptable for grades 3-12, students use BrainPOP resources (including an online game) to learn about creative programming. Through the game Tynker: 15 Blocks Challenge, st...

Computer Programming Basics Lesson Plan: Tynker Games

Posted by SM Bruner on

In this computer programming basics lesson plan, which is adaptable for grades 3-12, students use BrainPOP resources (including online coding games) to learn about programming....