Integrate quantitative or technical information expressed in words in a text with a version of that information expressed visually (e.g., in a flowchart, diagram, model, graph, or table).

Effect of Pressure Systems on Wind Lesson Plan: Wind Simulator

Posted by jglassman on

In this lesson plan, adaptable for grades 5-8, students play Wind Simulator, a game that challenges them to investigate how high- and low pressure systems affect the speed and direction of wind. ...

Amplitude, Offset, Wavelength and Frequency Lesson Plan: Wave Combinator

Posted by jglassman on

In this lesson plan, adaptable for grades 5-8, students play Wave Combinator, a simulation game that invites them to explore how waves interact. Through play, students explore and deepen their underst...

Rainbow Lesson Plan: Make a Rainbow

Posted by jglassman on

In this lesson plan, adaptable for grades 3-12, students explore BrainPOP resources to learn about rainbows--what they are and how they form.  Applying what they learn, students analyze a real rainbow...

Cell Division Process Lesson Plan: Control of the Cell Cycle Game

Posted by jglassman on

This lesson plan, adaptable for grades 3-8, challenges students to use what they know about cell division to play a game in which they control cell division from inside a cell’s nucleus. They must mak...

Wildfires Lesson Plan: Identifying Cause and Effect

Posted by jglassman on

In this lesson plan, adaptable for grades 3-12, students watch the BrainPOP movie Wildfires to discover what causes wildfires and both their negative and positive effects. Next, they will apply their ...

Fighting Off Infection Lesson Plan: Immune System Defender Game

Posted by jglassman on

This lesson plan, adaptable for grades 5-12, challenges students to use what they know and explore the immune system by playing a game in which they keep an infection from invading a body. The first m...

George Washington Carver Lesson Plan: Identifying Problem and Solution

Posted by jglassman on

In this lesson plan, adaptable for grades 3-12, students explore BrainPOP resources to learn about the world-famous botanist George Washington Carver and how his ideas and inventions solved a range of...

Programming Lesson Plan: Run Marco! Game

Posted by SM Bruner on

In this lesson plan which is adaptable for grades 1-8, students use BrainPOP resources (including an online game) to explore computer coding, algorithms, and programming....

Batteries Lesson Plan: How Does a Battery Work?

Posted by SM Bruner on

In this lesson plan which is adaptable for grades 3-8, students use BrainPOP resources and a hands-on investigation to learn how batteries operate. ...

Virtual Labs: Adjusting pH of Food Lesson Plan

Posted by SM Bruner on

This lesson plan accompanies Virtual Labs: Adjusting pH of Food, which is adaptable for grades 6-12. This interactive lab familiarizes students with food science lab equipment and teaches standard tec...