Gaming
Participate in UCLA’s Game Based Learning Research Study
Posted by Andrew Gardner on
Our friends from UCLA's CRESST are conducting a game based learning research study about building science and social emotional skills with "Go Vector Go" and "Spaceforce;" 2 games featured on BrainPOP...
Making the Most of SnapThought
Posted by Andrew Gardner on
BrainPOP's unique SnapThought® tool is fundamentally changing the game play experience on GameUp for students and teachers. In this article we will explain how optimal use of this tool provides opport...
Game Changer: Transforming Middle School Science
Posted by SM Bruner on
Get a sneak peek at a groundbreaking new title from leading games creator Second Avenue Learning! They're currently at work on a collaborative, multiplayer game designed to teach middle school science...
Track Game Progress with Graphs
Posted by SM Bruner on
If you’re using educational games over a period of time, ask your students to track game progress with graphs. Whenever a game is played, direct students to record their scores and a variable that sho...
Educational Games: 5 Ways to Structure Game Play
Posted by SM Bruner on
There are lots of different ways you can have students explore online educational games. Here are five general approaches we can recommend to structure game play:
Whole Class Game Play: Project the g...
Teaching with Games – GLPC Case Study: Joel
Posted by SM Bruner on
The Joan Ganz Cooney Center released new research from the Games and Learning Publishing Council initiative about teaching with games. They conducted a series of case studies and a national survey, Te...