This infographic highlights the benefits of our learning games portal and game-based learning overall....
This executive summary reports on research exploring the impact of two math games on students' computational fluency, and how students conn...
This white paper explores the science behind the power of concept mapping and leverages BrainPOP’s Make-a-Map by Ideaphora as a classroom ...
This case study, presented by The MirandaNet Fellowship, investigates whether the growing use of BrainPOP videos, gaming and quizzes enric...
The A-GAMES project (Analyzing Games for Assessment in Math, ELA/Social Studies, and Science), a collaboration between the University of Mic...
The A-GAMES project (Analyzing Games for Assessment in Math, ELA/Social Studies, and Science), a collaboration between the University of Mic...
Looking for BrainPOP funding?  This Grant Writers Reference provides languages that you can use when submitting for a grant to fund your Br...
NMC Horizon Report 2014 K-12 Edition Games and Gamification  Time-to-Adoption Horizon: Two to Three Years "Games and game-based le...
October 20, 2014 Lori Takeuchi, Ph.D. and Sarah Vaala, Ph.D. conducted a national survey among nearly 700 K-8 teachers.  The report reve...
This article discusses how digital videos have revolutionized teaching experiences and speculates about the future of this type of media in ...
This research assesses the use of multimedia in education and discusses how to integrate multimedia in K–12 classrooms. The use of mult...
BrainPOP teamed up with the Joan Ganz Cooney Center at Sesame Workshop to lead a research project, Teacher Attitudes about Digital Games in ...