Determine the meaning of symbols, key terms, and other domain-specific words and phrases as they are used in a specific scientific or technical context relevant to grades 9–10 texts and topics.
Lab Safety Lesson Plan: Planning and Carrying out Investigations
Posted by rachele on
*Click to open and customize your own copy of the Lab Safety Lesson Plan.
This lesson accompanies the BrainPOP topic Lab Safety, and supports the standard of demonstrating safe practices during la...
Scientific Process Lesson Plan: Engineering Design
Posted by rachele on
*Click to open and customize your own copy of the Scientific Process Lesson Plan.
This lesson accompanies the BrainPOP topic Scientific Process, and supports the standard of implementing science a...
*Click to open and customize your own copy of the Volcanoes Lesson Plan.
This lesson accompanies the BrainPOP topic Volcanoes, and supports the standard of analyzing how geoscience processes have c...
Autism Lesson Plan: Inheritance and Variation of Traits
Posted by steviep on
*Click to open and customize your own copy of the Autism Lesson Plan.
This lesson accompanies the BrainPOP topic Autism, and supports the standard of understanding and respecting the diversity of h...
Investigate Venomous Marine Snails Lesson Plan: BioDive Game
Posted by jglassman on
Click to download lesson plans for the game BioDive, an immersive virtual reality experience, adaptable for grades 5-9. The game challenges students to practice observation and documentation as...
This lesson plan accompanies the BrainPOP topic, Scientific Process, and can be completed over several class periods. See suggested times for each section.
OBJECTIVES
Students will:
Activate...
This lesson plan accompanies the BrainPOP topic, Cancer, and can be completed over several class periods. See suggested times for each section.
OBJECTIVES
Students will:
Activate prio...
Nutrient System and Sustainability Lesson Plan: Lakeland Game
Posted by jglassman on
In this lesson plan, adaptable for grades 7-12, students play Lakeland, a game that introduces them to the complex relationship between farming, soil nutrition, and lake pollution. In the game, studen...
Engineering Design Process Lesson Plan: Solve a Problem
Posted by jglassman on
In this lesson plan, adaptable for grades 3-12, students explore BrainPOP resources to learn about the Engineering Design Process (EDP). Using what they learn, students apply EDP to solve a problem, a...
In this lesson plan, adaptable for grades 3-12, students explore BrainPOP features and resources to learn about Computational Thinking. Then they use computational thinking to design an algorithm.
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