Determine the meaning of symbols, key terms, and other domain-specific words and phrases as they are used in a specific scientific or technical context relevant to grades 9–10 texts and topics.

Wildfires Lesson Plan: Identifying Cause and Effect

Posted by jglassman on

In this lesson plan, adaptable for grades 3-12, students watch the BrainPOP movie Wildfires to discover what causes wildfires and both their negative and positive effects. Next, they will apply their ...

Observational Skills and Spectrogram Lesson Plan: Bird Song Hero Game

Posted by SM Bruner on

In this Bird Song Hero lesson plan which is adaptable for grades 2-8, students use their observational skills to match each bird song to its corresponding spectrogram (a visual representation of the s...

Virtual Labs: Understanding Water Activity Lesson Plan

Posted by SM Bruner on

This lesson plan accompanies Virtual Labs: Understanding Water Activity, which is adaptable for grades 4-12. This interactive labs prompts students to explore how water acts inside food and how this a...

Virtual Labs Lesson Plan: Controlling Water Activity in Food

Posted by SM Bruner on

This lesson plan accompanies Virtual Labs: Controlling Water, and is adaptable for grades 4-12.  The interactive lab in this lesson challenges students to test the water activity of corn dried using t...

Desalination Game Lesson Plan

Posted by SM Bruner on

In this lesson plan which is adaptable for grades 4-12, students work collaboratively to explore a challenging puzzle game which simulates a desalination machine....

Batteries Lesson Plan: How Does a Battery Work?

Posted by SM Bruner on

In this lesson plan which is adaptable for grades 3-8, students use BrainPOP resources and a hands-on investigation to learn how batteries operate. ...

Computer Coding Lesson Plan: Blockly Maze Game

Posted by SM Bruner on

In this lesson plan which is adaptable for grades 3-12, students use BrainPOP resources (including an online game) to explore computer coding, algorithms, and programming...

Logo Programming Game Lesson Plan: Turtle Academy

Posted by SM Bruner on

In this logo programming game lesson plan, which is adaptable for grades 3-8, students use BrainPOP resources (including the Turtle Academy online programming game) to explore the popular computer pro...

Creative Programming Lesson Plan: 15 Blocks Game

Posted by SM Bruner on

In this lesson plan which is adaptable for grades 3-12, students use BrainPOP resources (including an online game) to learn about creative programming. Through the game Tynker: 15 Blocks Challenge, st...

Computer Programming Basics Lesson Plan: Tynker Games

Posted by SM Bruner on

In this computer programming basics lesson plan, which is adaptable for grades 3-12, students use BrainPOP resources (including online coding games) to learn about programming....