Determine the meaning of symbols, key terms, and other domain-specific words and phrases as they are used in a specific scientific or technical context relevant to grades 9–10 texts and topics.

Virtual Labs Lesson Plan: Controlling Water Activity in Food

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In this Virtual Labs lesson plan which is adaptable for grades 4-12, students explore an online interactive game to learn about controlling water activity in food....

Desalination Game Lesson Plan

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In this lesson plan which is adaptable for grades 4-12, students work collaboratively to explore a challenging puzzle game which simulates a desalination machine....

Batteries Lesson Plan: How Does a Battery Work?

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In this lesson plan which is adaptable for grades 3-8, students use BrainPOP resources and a hands-on investigation to learn how batteries operate....

Cool Science Careers: Imagine Yourself Game Lesson Plan

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In this lesson plan, which is adaptable for grades 5-8, students explore cool science careers by using an online game to take on the role of a scientists in the fields of Neuropsychology, Toxicology, ...

Scientist Role Play Lesson Plan: MedMyst Animal Alert! Game

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In this lesson plan which is adaptable for grades 5-12, students will use an online game to explore how 3 careers in science are interrelated. During game play, they will determine why a mysterious il...

Computer Coding Lesson Plan: Blockly Maze Game

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In this lesson plan which is adaptable for grades 3-12, students use BrainPOP resources (including an online game) to explore computer coding, algorithms, and programming...

Logo Programming Game Lesson Plan: Turtle Academy

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In this logo programming game lesson plan, which is adaptable for grades 3-8, students use BrainPOP resources (including the Turtle Academy online programming game) to explore the popular computer pro...

Creative Programming Lesson Plan: 15 Blocks Game

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In this lesson plan which is adaptable for grades 3-12, students use BrainPOP resources (including an online game) to learn about creative programming. Through the game Tynker: 15 Blocks Challenge, st...

Computer Programming Basics Lesson Plan: Tynker Games

Posted by SM Bruner on

In this computer programming basics lesson plan, which is adaptable for grades 3-12, students use BrainPOP resources (including online coding games) to learn about programming....

Programming Lesson Plan: Program Your Partner

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In this hands-on, movement-based lesson, students will use BrainPOP resources as they are introduced to the concept of coding and programming. They will create short programs and sequences and then fo...