From Theory to Practice to Evaluation: Game-Based Learning in Action
Posted by Steve Ji on
These 5 articles help demonstrate just some of the many beneficial values of game-based learning.
Five Video Games Your Middle Schooler Should Be Playing (Plus a Bonus One)
In this article, game designer Liza Stark from the Institute of Play shares her reasons for why games are great tools for learning and provides a quick list of well-designed educational games.
Quest Learning in Action from Institute of Play
Watch as Alicia Iannucci’s Quest to Learn 6th grade students play a game called Caterpillar, designed to teach students about the probability and statistics of rolling two 6-sided dice. This is a board game that can provide a constant challenge for all students while maintaining high engagement.
Game-Based Learning in Practice
Matthew Farber’s shares his “transformative” experience when he brings games like Socratic Smackdown into his 6th grade social studies classroom.
Let the Games Begin: Students and Teachers Dive Into SimCityEDU
This article further examines SimCityEDU, an “off-the-shelf” game repartitioned for its educational use in teaching systems thinking and perhaps even more.
Ways to Evaluate Educational Apps
Tony Vincent goes over ways to help teachers evaluate which educational apps are best for their students.