Teaching with Games GLPC Case Study: Ginger
The Joan Ganz Cooney Center released new research about teaching with games from their Games and Learning Publishing Council initiative. They conducted a series of video case studies and a national survey, Teacher Attitudes about Digital Games in the Classroom, undertaken in collaboration with and support from BrainPOP®. Each video case study shows an individual teacher who integrates digital games into his or her curriculum in exciting and innovative ways. This video features Ginger Stevens, a 6th grade special-education teacher at Quest2Learn in New York City. This video case study shows how she utilizes the intentionally game-like environment of her school to maximize learning for students with special needs.
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Blended Learning, Educational Games, Gaming News, Gaming Research, Learning Games, Math, Ninja Kitchen, One Man Band, Sortify: Instruments