Follow precisely a complex multistep procedure when carrying out experiments, taking measurements, or performing technical tasks, attending to special cases or exceptions defined in the text.

Computational Thinking Lesson Plan: Pixel Picture Algorithms

Posted by jglassman on

In this lesson plan, adaptable for grades 3-12, students explore BrainPOP features and resources to learn about Computational Thinking. Then they use computational thinking to design an algorithm. ...

Virtual Labs: Using the Microscope Lesson Plan

Posted by SM Bruner on

In this lesson plan which is adaptable for grades 6-12, students practice using a microscope in a virtual lab. Using BrainPOP resources, they first learn how microscopes work, and then through a virtu...

Virtual Labs: Understanding Water Activity Lesson Plan

Posted by SM Bruner on

This lesson plan accompanies Virtual Labs: Understanding Water Activity, which is adaptable for grades 4-12. This interactive labs prompts students to explore how water acts inside food and how this a...

Virtual Labs Lesson Plan: Controlling Water Activity in Food

Posted by SM Bruner on

This lesson plan accompanies Virtual Labs: Controlling Water, and is adaptable for grades 4-12.  The interactive lab in this lesson challenges students to test the water activity of corn dried using t...

Scientific Method Lesson Plan: Testing Greek Architecture

Posted by SM Bruner on

In this lesson plan which is adaptable for grades 4-8, students practice using the scientific method by studying Greek architecture and testing out which column shape is the strongest....

Desalination Game Lesson Plan

Posted by SM Bruner on

In this lesson plan which is adaptable for grades 4-12, students work collaboratively to explore a challenging puzzle game which simulates a desalination machine....

Computer Coding Lesson Plan: Blockly Maze Game

Posted by SM Bruner on

In this lesson plan which is adaptable for grades 3-12, students use BrainPOP resources (including an online game) to explore computer coding, algorithms, and programming...

Logo Programming Game Lesson Plan: Turtle Academy

Posted by SM Bruner on

In this logo programming game lesson plan, which is adaptable for grades 3-8, students use BrainPOP resources (including the Turtle Academy online programming game) to explore the popular computer pro...

Creative Programming Lesson Plan: 15 Blocks Game

Posted by SM Bruner on

In this lesson plan which is adaptable for grades 3-12, students use BrainPOP resources (including an online game) to learn about creative programming. Through the game Tynker: 15 Blocks Challenge, st...

Computer Programming Basics Lesson Plan: Tynker Games

Posted by SM Bruner on

In this computer programming basics lesson plan, which is adaptable for grades 3-12, students use BrainPOP resources (including online coding games) to learn about programming....