CCSS.ELA-Literacy.RST.6-8.3
Follow precisely a multistep procedure when carrying out experiments, taking measurements, or performing technical tasks.
Programming Lesson Plan: Run Marco! Game
Posted by SM Bruner on
In this lesson plan which is adaptable for grades 1-8, students use BrainPOP resources (including an online game) to explore computer coding, algorithms, and programming....
Virtual Labs: Understanding Water Activity Lesson Plan
Posted by SM Bruner on
This lesson plan accompanies Virtual Labs: Understanding Water Activity, which is adaptable for grades 4-12. This interactive labs prompts students to explore how water acts inside food and how this a...
Virtual Labs Lesson Plan: Controlling Water Activity in Food
Posted by SM Bruner on
This lesson plan accompanies Virtual Labs: Controlling Water, and is adaptable for grades 4-12. The interactive lab in this lesson challenges students to test the water activity of corn dried using t...
Scientific Method Lesson Plan: Testing Greek Architecture
Posted by SM Bruner on
In this lesson plan which is adaptable for grades 4-8, students practice using the scientific method by studying Greek architecture and testing out which column shape is the strongest....
2.4.3 Scientific Method/Modals Lesson Plan
Posted by Andrew Gardner on
In the BrainPOP ELL movie, Scientific Method (L2U4L3), something is wrong with Moby's dog, Fighter. He doesn't want to go for a walk, play, or eat. Ben and Moby use the scientific method to find out w...
Batteries Lesson Plan: How Does a Battery Work?
Posted by SM Bruner on
In this lesson plan which is adaptable for grades 3-8, students use BrainPOP resources and a hands-on investigation to learn how batteries operate.
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Virtual Labs: Adjusting pH of Food Lesson Plan
Posted by SM Bruner on
This lesson plan accompanies Virtual Labs: Adjusting pH of Food, which is adaptable for grades 6-12. This interactive lab familiarizes students with food science lab equipment and teaches standard tec...
Logo Programming Game Lesson Plan: Turtle Academy
Posted by SM Bruner on
In this logo programming game lesson plan, which is adaptable for grades 3-8, students use BrainPOP resources (including the Turtle Academy online programming game) to explore the popular computer pro...
Creative Programming Lesson Plan: 15 Blocks Game
Posted by SM Bruner on
In this lesson plan which is adaptable for grades 3-12, students use BrainPOP resources (including an online game) to learn about creative programming. Through the game Tynker: 15 Blocks Challenge, st...
Programming Lesson Plan: Program Your Partner
Posted by SM Bruner on
In this hands-on, movement-based lesson, students will use BrainPOP resources as they are introduced to the concept of coding and programming. They will create short programs and sequences and then fo...