Quill game

New on GameUp: Quill Proofreader

Posted by SM Bruner on

We’re proud to welcome Quill to our list of outstanding GameUp partners! In these interactive grammar exercises adaptable for grades 5-8, students play the role of teacher by correcting grammatical and spelling mistakes within three writing passages.

After reading about Ernest Shackleton’s Antarctic adventure, the Apollo 8 mission, and the story of the Princess and the Turtle, students select the correct words to complete the text. Mistakes lead to interactive lessons that teach students about grammar concepts like prepositional phrases, pronouns, and commonly confused words. Each passage (plus the accompanying lesson) takes about 15 minutes to complete.

Be sure to check out our Quill Lesson Plan for ideas on how to adapt the game for your students. We recommend allowing kids to play the Quill game online and then create their own version of the game with a partner! Have students write (or copy) their own stories or paragraphs and intentionally introduce grammatical errors. You may want to specify that there should be a set number of errors, such as 10. Encourage students to recall tricky grammatical rules, perhaps ones you haven’t yet taught the class, in order to make the game more difficult.

Then have students switch papers with their partner sand try to find and correct one another’s errors. You can set a timer to add an additional challenge: Can you find all 10 errors in __ minutes? If a student finds more than 10 legitimate errors, they can earn bonus points–this will give an extra incentive for students to pay close attention when creating the paragraphs! The partner with the most points when time is up wins the game.

Have you used Quill to have students practice editing? We’d love to hear your ideas for the game!