In the Sketch Racer programming game, students must connect the visual code blocks in the right order. For example, if they need to move 2 spaces, they may need to connect two ‘Run’ blocks one after the other. Knowledge of angles and geometry helps students avoid the obstacles and stay on the path to reach the goal.

There can be many correct solutions to a problem, but students are encouraged to solve the puzzles using the least (or optimal) number of blocks.

Each puzzle has several hints available. Each time you click the Hints button, you will see a different hint. You can access answer keys for each puzzle by visiting the Tynker Support Page: Hour of Code.