In the first part of the game, you are supposed to match objects, thoughts and sentences with the correct boy. Match an object by pointing at it with the mouse, drag it with the mouse button pressed down to the black area symbolizing the boy and release the mouse button. If you drag the object to the correct boy, it disappears and a black dot appears on the boy’s name sign. If you choose the wrong boy, or if you drop the object outside the black silhouette, it jumps back to its original position.

In part two, you have to match one object with each palm tree. Match an object by pointing at it with the mouse, drag it with the mouse button pressed down to the trunk of a tree and release the mouse button. If you drag the correct object, it stays below the trunk and three signs with quotes from the book appear on the trunk. If you move an incorrect object to a tree, a sign with a quote appears as a hint and the object jumps back to its original position.

In part three of the game, a parrot asks you four questions about the book. Two possible answers are given to each question. Choose an answer by clicking on the speech bubble. If you pick the correct answer a butterfly will stay on a flower. If you pick the wrong answer a flower will wither.

The final screen shows your score as a number of butterflies, and gives a little information about the author William Golding. Click on the “Go on” sign to find links to William Golding’s biography, Nobel Lecture, Nobel banquet speech and much more.