Each level of the Code Monkey game provides a different learning objectives. You can view a summary of them in the image below, or in a Google Doc. Note: Assessment challenges always start from blank code. More game play levels are available at CodeMonkey.com.

Here are a few other important notes about each game level:

  • The sixth challenge is an assessment challenge. This means that the students have to demonstrate what they have learned by writing the entire code from scratch.
  • All students should complete challenges 13–20 with at least two stars. (Students from the age of 12 and up should get three stars.) Use the teacher dashboard to keep track of students’ achievements.
  • Challenges #15 and #20 are assessment challenges that cover everything your students recently learned on CodeMonkey.
  • Challenge #16 is a tricky one to achieve three stars. Make sure your students do not stay on this challenge for too long and encourage them to keep going and come back to it if they have time left. At the end of the lesson, you can open a discussion regarding this challenge and try to solve it together with your students in order to get those sneaky three stars.
  • All students should complete challenges 21–30 with at least two stars. (Students from the age of 12 and up should get three stars.) If your students completed challenges 21– 23 for homework, they should complete the remaining challenges. Use the teacher dashboard to keep track of students’ achievements.
  • Challenges #24 and #30 are assessment challenges that cover everything your students recently learned on CodeMonkey.
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