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Building a Bridge with the STEM Educators Academy

Posted by cemignano on

TASC’s STEM Educators Academy in New York City prepares formal and informal educators to collaboratively design and deliver aligned curriculum that is engaging, rigorous and inquiry-based. In this ...
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TeacherQuest Summer Institute’s District-wide Vision

Posted by cemignano on

Through the TeacherQuest program, Allegheny County teachers are working with Institute of Play to build a learning community dedicated to collaboration and iteration across sites, putting games and ga...
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A Room Built for Improvement in TeachLivE

Posted by cemignano on

TeachLivE is an innovative teacher PD program that utilizes a playful, game-like environment to support pre-service and in-service teachers (especially those working in special education environments)...
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The Incubator School Explores Game-Based Learning

Posted by cemignano on

At the Incubator School, a new school in the LA Unified School District, teachers experience a series of collaborative, game-based learning modules that prepare them to empathize with their peers and ...
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Quest2Teach: A Game-based Approach to Teacher Education Builds Essential Skills

Posted by cemignano on

The Quest2Teach program is a collaboration between Arizona State University’s Center for Games & Impact and the Sanford Inspire Program at the Mary Fulton Teachers College that uses research-bas...
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Teacher Attitudes about Digital Games in the Classroom

Posted by Laura Gatto on

BrainPOP teamed up with the Joan Ganz Cooney Center at Sesame Workshop to lead a research project, Teacher Attitudes about Digital Games in the Classroom. 500 teachers nationally were surveyed for the...
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Can Video Games Promote Intergenerational Play & Literacy Learning?

Posted by Laura Gatto on

Written by Cynthia Chiong, Ph.D. in December 2009, this report is from a Research & Design Workshop at The Joan Ganz Cooney Center at Sesame Workshop. The report explores the power of video games...