Elements of Visual Literacy - image

Visual Information is a Fundamental Element in Learning

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This case study investigates the growing use of BrainPOP videos, gaming and quizzes to enrich student learning....
game-based learning

Research Shows the Power of Game-Based Learning

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Our GameUp partner, EdGe at TERC is passionate about game-based learning! They're a team of designers, educators, and researchers working together to. . ....
game based learning research

Participate in UCLA’s Game Based Learning Research Study

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Our friends from UCLA's CRESST are conducting a game based learning research study about building science and social emotional skills with "Go Vector Go" and "Spaceforce;" 2 games featured on BrainPOP's GameUp. If you are interested in using games with your students and participating in the research study, read on!...
Games and Educational Research

Games and Educational Research: A Match Made in Digital Heaven

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Guest blogger Myra Luna-Lucero, M.A., Ed.M. shares her experience using GameUp games in educational research. Over the past 20 years, video games have. . ....
holiday-popstar

Winter Holiday Research Project

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Sharon Gurel is an Instructional Designer, currently an M.A. Candidate in the DMDL program at New York University’s Steinhardt School. She is a mother of 2 girls.  Here's what she has to say about ...
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Nobel Prize for Medicine Awarded for Discoveries in Cell Transportation!

Posted by Andrew Gardner on

This morning, professors James Rothman, Randy Schekman, and Thomas C. Suedhof became the latest recipients of Nobel Prize in Medicine!  They received the award for their work detailing how a cell...

Effectiveness Study

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Download Full ReportDownload Executive Summary A Study of the Effectiveness of BrainPOP "Students in classes using BrainPOP made significant improvements compared to students in classes not...

Research Resources

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Welcome to BrainPOP's Research Resources This section highlights research, white papers, and case studies related to the integration and design of BrainPOP. Interested in being part of future researc...

iCivics Success!

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More studies are proving that gaming is not just fun, it really helps students learn! iCivics, the developer of GameUp games Supreme Decision, Executive. . ...

Harlem Renaissance Lesson Plan: Creating Interactive Presentations and Non-Fiction Comics

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In this lesson plan, which is adaptable for grades 3-12, students use BrainPOP resources to research, evaluate, and synthesize information about the Harlem Renaissance from a variety of resources. Students will work in groups to demonstrate an understanding of the Harlem Renaissance by creating an interactive presentation that teaches their peers. They will also create individual non-fiction comics to demonstrate an understanding of the effects of the Harlem Renaissance on African American culture....