Managing Disputes
Meaningful Fun: Why Video Games Should be Used in the Classroom (Part 3 of 3)
Posted by SM Bruner on
Educationally, traditional video games have much to offer at multiple levels: in the sub-conscious realm of information processing, at the conscious level in terms of content material, and above the m...
Meaningful Fun: Why Video Games Should be Used in the Classroom (Part 2 of 3)
Posted by SM Bruner on
Along with developing in gamers new methods of low-level but useful information processing, games can do an excellent job of teaching content material. Playing the PC game Civilization can teach play...
Meaningful Fun: Why Video Games Should be Used in the Classroom (Part 1 of 3)
Posted by SM Bruner on
Video games get a bad rap. Parents ban their children from ever playing them, social critics bemoan them for their violence, and teachers view them as brain-killing devices par excellence. And yet, k...