gameup
How to Play Time Zone X
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This screencast provides an overview of the learning objectives and mechanics for playing the GameUP game Time Zone X.
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Time Zone X: The Right Time, the Right Place
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Originally Recorded October 2015
The past is present! We’re introducing Time Zone X, the newest game designed in-house at BrainPOP. Time Zone X challenges players to “fix” history, calling upon the...
New on GameUp: Time Zone X
Posted by cemignano on
We’re thrilled to announce the launch of Time Zone X, the newest addition to GameUp and the latest title developed in-house at BrainPOP. The cross-curricular timeline game currently supports 65 of our...
Why Use Playful Assessments?
Posted by cemignano on
Originally Recorded April 2015
“Assessment” is a word we tend to associate more with “boring but reliable” than “engaging for students.” But it may be time to rethink that. We welcome Kevin Miklasz...
Guest Blogger Matt Farber Reflects on Playtesting Educational Games
Posted by cemignano on
Earlier this week, we shared Steve Isaacs' (@mr_isaacs) reflection on a playtesting session focusing on an educational game that’s currently in development at BrainPOP HQ. Matt Farber (@MatthewFarber)...
Guest Blogger Steve Isaacs Reflects on Playtesting Educational Games with Students
Posted by cemignano on
When creating features, educational games, and other projects at BrainPOP, we strive to incorporate the teacher and student voice in all parts of the process. Recently our User Testing Lead, Katya Hot...
BrainPOP at WISE – World Innovation Summit for Education
Posted by cemignano on
Earlier this month, BrainPOP had the unique opportunity to join an international conversation about creativity and learning at this year’s WISE Summit in Doha, Qatar. Dr. Kari Stubbs, BrainPOP's VP of...
GameUp SnapThought Step Guide
Posted by cemignano on
This step guide will walk you through the process of using the SnapThought tool to help students reflect on key moments of certain games on GameUp....
What Makes a Great Educational Game? Peek Into Our Game Evaluation Process and GLS 2014
Posted by Andrew Gardner on
There are a ton of really great games out there - but a lot of them never make it into the classroom. Why is this? The reasons include poor distribution, technical challenges, and a lack of teacher su...
“Read all About it” in our December Newsletter
Posted by Andrew Gardner on
Extra! Extra! The December 2013 edition of our newsletter has hit the stands. Get the latest on our holiday offer; the slew of new Tech & Science games on GameUp; the ways we supported CSEdWeek; r...