Grade Levels: 3-5, 6-8

*Click to open and customize your own copy of the Malware Lesson Plan.

This lesson accompanies the BrainPOP topic Malware, and supports the standard of explaining suspicious activity of applications and devices. Students demonstrate understanding through a variety of creative projects.

Step 1: ACTIVATE PRIOR KNOWLEDGE

Ask students: Why is it important to take safety measures online? 

Step 2: BUILD BACKGROUND

  • Read aloud the description on the Malware topic page.
  • Play the Movie, pausing to check for understanding. 
  • Have students read one of the following Related Reading articles: “Way Back When” or “Famous Faces” Partner them with someone who read a different article to share what they learned with each other.

Step 3: APPLY
Students synthesize their ideas and express them through one or more of the following creative projects. They can work individually or collaborate.  

  • Make-a-Movie: Create a PSA informing people about malware, and discuss strategies for keeping computers safe.
  • Make-a-Map: Make a concept map identifying different types of malware, and how to protect yourself from each.
  • Creative Coding: Code a sorting game where players determine what kind of malware different examples represent.

Step 4: REFLECT & ASSESS 

Reflect: After sharing creative projects with each other, students reflect on what they’ve learned about malware.  Prompt them by asking questions such as: 

  • What are some ways to keep your computer safe from malware? 
  • What should you look for before clicking a link or opening a file?  

Assess: Wrap up the lesson with the Malware Challenge

Step 5:  Extend Learning

Apply your understanding by analyzing a document from a real-life malware court case in this Primary Source Activity

Dive more deeply into computer programming with BrainPOP’s collection of Computer Science and Coding topics, games, and teacher resources. 

 

Lesson Plan Common Core State Standards Alignments

Comments