Grade Levels: 3-5, 6-8

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This lesson accompanies the BrainPOP topic Grace Hopper, and supports the standard of analyzing the role of scientists and inventors in technological advances. Students demonstrate understanding through a variety of creative projects.

Step 1: ACTIVATE PRIOR KNOWLEDGE

Ask students: How do humans communicate with computers to tell them what to do? 

Step 2: BUILD BACKGROUND

  • Read aloud the description below the Movie player.
  • Play the Movie, pausing to check for understanding. 
  • Have students read one of the following Related Reading articles: “In Practice” or “Way Back When.” Partner them with someone who read a different article to share what they learned with each other.

Step 3: APPLY
Students synthesize their ideas and express them through one or more of the following creative projects. They can work individually or collaborate.  

  • Make-a-Movie: Create a talk-show style movie where you interview Grace Hopper about her life and innovations. 
  • Make-a-Map: Make a timeline sequencing the major events of Grace Hopper’s life, and their impact on society. 
  • Creative Coding: Code a meme representing Grace Hopper’s contributions to computer science. 

Step 4: REFLECT & ASSESS 

Reflect: After sharing creative projects with each other, students reflect on what they’ve learned about Grace Hopper.  Prompt them by asking questions such as: 

  • What traits made Grace Hopper successful? 
  • Where can we see the influence of Hopper’s work today?

Assess: Wrap up the lesson with the Grace Hopper Quiz

Step 5:  Extend Learning

Meet more technological influencers with BrainPOP’s Ada Lovelace and Alan Turing topics.  

 

Lesson Plan Common Core State Standards Alignments

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