6-8
Pause Points Graphic Organizer
Posted by SM Bruner on
One of the most popular strategies for using BrainPOP in the classroom is through using pause points, briefly pausing the movie to clarify student understanding. Turn this classic strategy into an art...
Developing Ethical Decision-Making Through Play
Posted by SM Bruner on
Can a game teach children to navigate ethical minefields? Scot Osterweil (of MIT Education Arcade) and Peter Stidwill (Learning Games Network) designed Quandary to do just that. They’ll demo this mult...
Story Impression Learning Strategy
Posted by Andrew Gardner on
In the Story Impression strategy, pairs of students write a one-paragraph story together, using new vocabulary words. The teacher designates which words or phrases to use, and lists them in the order ...
Chef Solus’ Build A Meal Health Game
Posted by SM Bruner on
Visit the lesson ideas page to find resources for Chef Solus' Build-a-Meal, a free online health game for teaching nutrition, health, and science concepts....
1.1.3 Be (Questions) Lesson Plan
Posted by Andrew Gardner on
In the BrainPOP ELL movie, What Is It? (L1U1L3), Moby comes to visit Ben, bringing him a surprise. As Ben tries to guess what’s in the box, students are introduced to the interrogative form of the ver...
1.1.2 The Verb to Be (Negative) Lesson Plan
Posted by Dana Burnell on
In the BrainPOP ELL movie Magic Show (L1U1L2), Moby and Ben introduce the negative forms of the verb to be in the present tense. The lesson plan, adaptable for grades K-8, engages students through han...
Concept Attainment Learning Strategy
Posted by on
The Concept Attainment strategy engages students in forming their own definition of a concept by examining the attributes of several examples and non-examples of the word, concept, or topic. The model...
Outline Your Thoughts
Posted by SM Bruner on
This outline graphic organizer is the perfect prewriting or knowledge testing tool. Students can organize their thoughts and details before starting to draft a piece of writing, or for later use when ...
Ethics Lesson Plan: Determining What is Right and Solving Conflicts
Posted by SM Bruner on
In this ethics lesson plan, which is adaptable for grades 3-12, students will use BrainPOP resources to explore the basics of ethics and morality. They will reflect on how we determine what is right a...
Student Gamers Lesson Plan: Evaluating Video Games
Posted by SM Bruner on
In this Student Gamers lesson plan, which is adaptable for grades 6-12, students use BrainPOP resources to explore the role of a video game test. Students will create their own evaluations for video g...