3D Printing Lesson Plan: Make Your Own Moby

Posted by SM Bruner on

In this lesson plan which is adaptable for grades 3-12, students use BrainPOP resources to explore 3D printing. Students will learn what 3D printers can and cannot do and sketch a useful object that t...

1.3.4 Count and Non-Count Nouns Lesson Plan

Posted by Andrew Gardner on

In the BrainPOP ELL movie, Any Cookies? (L1U3L4) Ben and Moby are hungry and thirsty upon arriving home from school. They look for snacks, while using some and any as well as the phrases how much and ...

Programming Lesson Plan: Program Your Partner

Posted by SM Bruner on

In this hands-on, movement-based lesson, students will use BrainPOP resources as they are introduced to the concept of coding and programming. They will create short programs and sequences and then fo...

Virtual Labs: Disposable Lab Equipment Science Game

Posted by SM Bruner on

Visit the lesson ideas page to find resources for the Virtual Labs: Disposable Lab Equipment, a free online science game....

Virtual Labs: Testing for Corn Mold Science Game

Posted by SM Bruner on

Visit the lesson ideas page to find resources for Virtual Lab: Testing for Corn Mold, a free online science game....

Ninja Kitchen is now on GameUp

Posted by SM Bruner on

We at BrainPOP are super excited to present the Ninja Kitchen game from our partners at NMSU's Learning Games Lab! Ninja Kitchen is a unique and innovative game that allows students in grades 3-8 to e...

Chronopticon: SnapThought Prompts

Posted by SM Bruner on

Have your students signed up for My BrainPOP? If so, they’ll be able to take snapshots during Chronopticon game play! MyBrainPOP is available to BrainPOP Educators with 24/7 district- or school-wide s...

Cause and Effect Chain

Posted by SM Bruner on

This graphic organizer requires students to identify a chain of cause and effect events. This cause and effect chain can be used to explore causality in several curriculum areas, including literature,...

Pause Points Graphic Organizer

Posted by SM Bruner on

One of the most popular strategies for using BrainPOP in the classroom is through using pause points, briefly pausing the movie to clarify student understanding. Turn this classic strategy into an art...
Ethical Decision Making

Developing Ethical Decision-Making Through Play

Posted by SM Bruner on

Can a game teach children to navigate ethical minefields? Scot Osterweil (of MIT Education Arcade) and Peter Stidwill (Learning Games Network) designed Quandary to do just that. They’ll demo this mult...