No Bully Zone Lesson Plan: Responding to and Preventing Bullying

Posted by allisyn on

In this Preventing Bullying lesson plan, which is adaptable for grades K-8, students use BrainPOP Jr. and/or BrainPOP resources to define bullying (and/or cyberbullying) and explain its effects. Stude...

Evaluating Online Sources Lesson Plan: Is Everything on the Internet True?

Posted by allisyn on

In this online sources lesson plan, which is adaptable for grades K-8, students use BrainPOP resources to learn how to conduct effective Internet research. Students will analyze research on the Intern...

Marco Polo Lesson Plan: Write a Diary

Posted by jglassman on

In this lesson plan, adaptable for grades 4-12, students use BrainPOP resources to learn about the 13th century merchant Marco Polo and his adventurous journey along the Silk Road and deep into Asia. ...

Create Your Own Bird Lesson Plan: Flap to the Future

Posted by jglassman on

This lesson plan--developed by the BirdSleuth K-12 project at the Cornell Lab of Ornithology--is adaptable for grades 3-12 and features Flap to the Future, a game designed for students to explore and ...

Bird Flight Lesson Plan: Flap to the Future

Posted by jglassman on

This lesson plan--developed by the BirdSleuth K-12 project at the Cornell Lab of Ornithology--is adaptable for grades 3-12 and features Flap to the Future, a game designed for students to explore and ...

What Makes a Dinosaur a Bird Lesson Plan: Flap to the Future

Posted by jglassman on

This lesson plan--developed by the BirdSleuth K-12 project at the Cornell Lab of Ornithology--is adaptable for grades 3-12 and features Flap to the Future, a game designed for students to explore and ...

Flap to the Future: SnapThought Prompts

Posted by jglassman on

Have your students signed up for individual accounts? If you have a school-wide subscription to BrainPOP, students will be able to use the SnapThought ® tool to play Flap to the Future. The SnapTho...

Syntax Lesson Plan — CodeCombat: Ogre Encounter

Posted by jglassman on

This lesson plan, adaptable for grades 3-8, features the game CodeCombat: Ogre Encounter, in which players use computational thinking and computer programming to solve puzzles  framed as mazes. The...

CodeCombat: Ogre Encounter Quick Start Guide

Posted by jglassman on

CodeCombat: Ogre Encounter has four levels. The first three invite students to practice typing code to move the hero through each level. The fourth level introduces ogres that the student must target ...

Reptile Lesson Plan: Guess the Reptile Game

Posted by jglassman on

In this lesson plan, adaptable for grades 3-12, students explore BrainPOP resources to learn about reptiles generally and the four categories they fall into -- lizards, snakes, turtles/tortoises, and ...