Welcome to BrainPOP’s Research Resources

This section highlights research, white papers, and case studies related to the integration and design of BrainPOP. Interested in being part of future research projects or sharing your own findings? Please contact us.

These research resources may be helpful as you apply for grants and funding toward your BrainPOP subscription. We also invite you to visit our Funding Section  for additional tools and support.

Effectiveness
The study by SEG Research demonstrates that elementary and middle school students using BrainPOP experience substantial growth compared to s...
PDF
An executive summary of the SEG Research on the effectiveness of BrainPOP with elementary and middle school students....
PDF
Response to Intervention (RTI) is  a multi-tiered approach for early identification and support of students with learning and behavior nee...
Case Studies
This case study investigates the growing use of BrainPOP videos, gaming and quizzes to enrich student learning....
PDF
This case study shows how BrainPOP supports a new educational model in the rural area of Haiti and illustrates the power of educational tech...
PDF
This case study reports how BrainPOP is used at the Joyce Public School to help improve academic success in a multilingual environment. J...
PDF
In this case study we see how BrainPOP helps learning disabled students develop skill mastery and self-confidence. The mission of Verona,...
PDF
The Joan Ganz Cooney Center released new research from the Games and Learning Publishing Council initiative.  They conducted a series of vi...
The Joan Ganz Cooney Center released new research from the Games and Learning Publishing Council initiative about teaching with games. They conducted a series of case studies and a national survey. . ....
The Joan Ganz Cooney Center released new research from the Games and Learning Publishing Council initiative about teaching with games. They conducted a series of case studies and a national survey, Teacher Attitudes about Digital Games in the Classroom, was undertaken in collaboration with and support from BrainPOP®. Its findings were released along with the first in a series of five related video case-studies of individual teachers who integrate digital games into their curriculum in exciting and innovative ways. This video features Lisa Parisi, a 4th grade teacher in New Hyde Park, NY. This particular subject in the case study makes excellent use of freely available games from BrainPOP and Manga High to engage her students in challenging math and science content, as well as promote self-directed and project-based learning....