Design and use a simulation to generate frequencies for compound events. For example, use random digits as a simulation tool to approximate the answer to the question: If 40% of donors have type A blood, what is the probability that it will take at least 4 donors to find one with type A blood?

Math Skills Lesson Plan: It’s All Fun and Games

Posted by SM Bruner on

In this math skills lesson plan, which is adaptable for grades 3-12, students work collaboratively to research selected math skills. Students then create, play, and assess a math game that is designed...