Generate two numerical patterns using two given rules. Identify apparent relationships between corresponding terms. Form ordered pairs consisting of corresponding terms from the two patterns, and graph the ordered pairs on a coordinate plane. For example, given the rule “Add 3” and the starting number 0, and given the rule “Add 6” and the starting number 0, generate terms in the resulting sequences, and observe that the terms in one sequence are twice the corresponding terms in the other sequence. Explain informally why this is so.

## Patterns Lesson Plan: Number and Operations

Posted by steviep on

*Click to open and customize your own copy of the Patterns Lesson Plan. This lesson accompanies the BrainPOP topic Patterns, and supports the standard of identifying arithmetic patterns and explain...

## Creature Caverns Teacher Guide

Posted by jglassman on

Click to download this Teacher Guide for Creature Caverns, a flexible, sandbox-style game that challenges students to analyze patterns in tables and graphs. Adaptable for grades 4-7, students create a...

## Programming Lesson Plan: Run Marco! Game

Posted by SM Bruner on

In this lesson plan which is adaptable for grades 1-8, students use BrainPOP resources (including an online game) to explore computer coding, algorithms, and programming....

## Coordinate Grids Lesson Plan: Game Over Gopher Game

Posted by SM Bruner on

In this lesson plan which is adaptable for grades 4-6, students use BrainPOP resources (including a free online math game) to explore coordinate grids and planes. ...

## Math Skills Lesson Plan: It’s All Fun and Games

Posted by SM Bruner on

In this math skills lesson plan, which is adaptable for grades 3-12, students work collaboratively to research selected math skills. Students then create, play, and assess a math game that is designed...