Generate a number or shape pattern that follows a given rule. Identify apparent features of the pattern that were not explicit in the rule itself. For example, given the rule “Add 3” and the starting number 1, generate terms in the resulting sequence and observe that the terms appear to alternate between odd and even numbers. Explain informally why the numbers will continue to alternate in this way.

Creature Caverns Teacher Guide

Posted by jglassman on

Click to download this Teacher Guide for Creature Caverns, a flexible, sandbox-style game that challenges students to analyze patterns in tables and graphs. Adaptable for grades 4-7, students create a...

Curse Reverse Teacher Guide

Posted by jglassman on

Click to download this Teacher Guide for Curse Reverse, a game that builds algebraic expression and patterns skills.  Adaptable for grades 3-7, the game invites students to navigate imaginary sites, u...

Scaling Shapes Lesson Plan: PhET Interactive Simulations

Posted by jglassman on

In this lesson plan, students use an interactive simulation to predict the area and perimeter of shapes that have been scaled by factors of 2 or 3. Then they’ll generalize how the area and perimeter o...

What’s My Area Lesson Plan: PhET Area Builder Simulation

Posted by jglassman on

In this lesson plan, students use an interactive simulation to investigate the mathematical science of area and the different ways to calculate and find area. Area is defined as the amount of space a ...

Area Builder Lesson Plan: PhET Interactive Simulations

Posted by jglassman on

In this lesson plan, students use an interactive simulation called Area Builder to figure out the area of a rectangle with fractional side lengths. Then they multiply fractional side lengths to discov...

Multiplication Using the Distributive Property Lesson Plan: Mt. Multiplis

Posted by jglassman on

This lesson plan, adaptable for grades 3-5, features the demo version of the multiplication game, Mt. Multiplis from our partner, Teachley. This interactive game uses visual models that encourage stud...

Programming Lesson Plan: Run Marco! Game

Posted by SM Bruner on

In this lesson plan which is adaptable for grades 1-8, students use BrainPOP resources (including an online game) to explore computer coding, algorithms, and programming....

Coordinate Grids Lesson Plan: Game Over Gopher Game

Posted by SM Bruner on

In this lesson plan which is adaptable for grades 4-6, students use BrainPOP resources (including a free online math game) to explore coordinate grids and planes. ...

Math Concepts Lesson Plan: Lure of the Labyrinth Mine Shaft Game

Posted by on

In this math concepts lesson plan, which is adaptable for grades 6, 7, and 8, students use BrainPOP resources and a free online game to to explore mathematical concepts. They will describe, represent,...

Math Skills Lesson Plan: It’s All Fun and Games

Posted by SM Bruner on

In this math skills lesson plan, which is adaptable for grades 3-12, students work collaboratively to research selected math skills. Students then create, play, and assess a math game that is designed...