Generate a number or shape pattern that follows a given rule. Identify apparent features of the pattern that were not explicit in the rule itself. For example, given the rule “Add 3” and the starting number 1, generate terms in the resulting sequence and observe that the terms appear to alternate between odd and even numbers. Explain informally why the numbers will continue to alternate in this way.
Patterns Lesson Plan: Number and Operations
Posted by steviep on
*Click to open and customize your own copy of the Patterns Lesson Plan.
This lesson accompanies the BrainPOP topic Patterns, and supports the standard of identifying arithmetic patterns and explain...
Click to download this Teacher Guide for Creature Caverns, a flexible, sandbox-style game that challenges students to analyze patterns in tables and graphs. Adaptable for grades 4-7, students create a...
Click to download this Teacher Guide for Curse Reverse, a game that builds algebraic expression and patterns skills. Adaptable for grades 3-7, the game invites students to navigate imaginary sites, u...
In this lesson plan, students use an interactive simulation to predict the area and perimeter of shapes that have been scaled by factors of 2 or 3. Then they’ll generalize how the area and perimeter o...
What’s My Area Lesson Plan: PhET Area Builder Simulation
Posted by jglassman on
In this lesson plan, students use an interactive simulation to investigate the mathematical science of area and the different ways to calculate and find area. Area is defined as the amount of space a ...
Area Builder Lesson Plan: PhET Interactive Simulations
Posted by jglassman on
In this lesson plan, students use an interactive simulation called Area Builder to figure out the area of a rectangle with fractional side lengths. Then they multiply fractional side lengths to discov...
Multiplication Using the Distributive Property Lesson Plan: Mt. Multiplis
Posted by jglassman on
This lesson plan, adaptable for grades 3-5, features the demo version of the multiplication game, Mt. Multiplis from our partner, Teachley. This interactive game uses visual models that encourage stud...
In this lesson plan which is adaptable for grades 1-8, students use BrainPOP resources (including an online game) to explore computer coding, algorithms, and programming....
Coordinate Grids Lesson Plan: Game Over Gopher Game
Posted by SM Bruner on
In this lesson plan which is adaptable for grades 4-6, students use BrainPOP resources (including a free online math game) to explore coordinate grids and planes. ...
In this math skills lesson plan, which is adaptable for grades 3-12, students work collaboratively to research selected math skills. Students then create, play, and assess a math game that is designed...