Translate quantitative or technical information expressed in words in a text into visual form (e.g., a table or chart) and translate information expressed visually or mathematically (e.g., in an equation) into words.

Wildfires Lesson Plan: Identifying Cause and Effect

Posted by jglassman on

In this lesson plan, adaptable for grades 3-12, students watch the BrainPOP movie Wildfires to discover what causes wildfires and both their negative and positive effects. Next, they will apply their ...

Fighting Off Infection Lesson Plan: Immune System Defender Game

Posted by jglassman on

This lesson plan, adaptable for grades 5-12, challenges students to use what they know and explore the immune system by playing a game in which they keep an infection from invading a body. The first m...

George Washington Carver Lesson Plan: Identifying Problem and Solution

Posted by jglassman on

In this lesson plan, adaptable for grades 3-12, students explore BrainPOP resources to learn about the world-famous botanist George Washington Carver and how his ideas and inventions solved a range of...

Desalination Game Lesson Plan

Posted by SM Bruner on

In this lesson plan which is adaptable for grades 4-12, students work collaboratively to explore a challenging puzzle game which simulates a desalination machine....

Computer Coding Lesson Plan: Blockly Maze Game

Posted by SM Bruner on

In this lesson plan which is adaptable for grades 3-12, students use BrainPOP resources (including an online game) to explore computer coding, algorithms, and programming...

Logo Programming Game Lesson Plan: Turtle Academy

Posted by SM Bruner on

In this logo programming game lesson plan, which is adaptable for grades 3-8, students use BrainPOP resources (including the Turtle Academy online programming game) to explore the popular computer pro...

Creative Programming Lesson Plan: 15 Blocks Game

Posted by SM Bruner on

In this lesson plan which is adaptable for grades 3-12, students use BrainPOP resources (including an online game) to learn about creative programming. Through the game Tynker: 15 Blocks Challenge, st...

Computer Programming Basics Lesson Plan: Tynker Games

Posted by SM Bruner on

In this computer programming basics lesson plan, which is adaptable for grades 3-12, students use BrainPOP resources (including online coding games) to learn about programming....

Programming Lesson Plan: Program Your Partner

Posted by SM Bruner on

In this hands-on, movement-based lesson, students will use BrainPOP resources as they are introduced to the concept of coding and programming. They will create short programs and sequences and then fo...

Newton’s Laws of Motion Lesson Plan: Impulse Game

Posted by SM Bruner on

In this Impulse game lesson plan, which is adaptable for grades 3-12, students will use BrainPOP resources (including an online game) to explore Newton's first and second laws of motion and his law of...