Determine the meaning of symbols, key terms, and other domain-specific words and phrases as they are used in a specific scientific or technical context relevant to grades 6–8 texts and topics.

Logo Programming Game Lesson Plan: Turtle Academy

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In this logo programming game lesson plan, which is adaptable for grades 3-8, students use BrainPOP resources (including the Turtle Academy online programming game) to explore the popular computer pro...

Creative Programming Lesson Plan: 15 Blocks Game

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In this lesson plan which is adaptable for grades 3-12, students use BrainPOP resources (including an online game) to learn about creative programming. Through the game Tynker: 15 Blocks Challenge, st...

Computer Programming Basics Lesson Plan: Tynker Games

Posted by SM Bruner on

In this computer programming basics lesson plan, which is adaptable for grades 3-12, students use BrainPOP resources (including online coding games) to learn about programming....

Programming Lesson Plan: Program Your Partner

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In this hands-on, movement-based lesson, students will use BrainPOP resources as they are introduced to the concept of coding and programming. They will create short programs and sequences and then fo...

Ethics Lesson Plan: Determining What is Right and Solving Conflicts

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In this ethics lesson plan, which is adaptable for grades 3-12, students will use BrainPOP resources to explore the basics of ethics and morality. They will reflect on how we determine what is right a...

Fibonacci Sequence Lesson Plan: Numbers in Nature

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In this lesson plan which is adaptable for grades 6-8, students will use BrainPOP resources to explore the Fibonacci sequence, learning what it is and where it originated from. Students will then dete...

Earth Cycles and Global Ecosystems Lesson Plan: Carbon Cycle, Nitrogen Cycle, and Water Cycle

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In this multi-day lesson plan, which is adaptable for grades 9-12, students use BrainPOP resources to identify the steps of the carbon, nitrogen, and water earth cycles. Students will also explore the...