Determine the meaning of symbols, key terms, and other domain-specific words and phrases as they are used in a specific scientific or technical context relevant to grades 6–8 texts and topics.

Observational Skills and Spectrogram Lesson Plan: Bird Song Hero Game

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In this Bird Song Hero lesson plan which is adaptable for grades 2-8, students use their observational skills to match each bird song to its corresponding spectrogram (a visual representation of the s...

Virtual Labs: Understanding Water Activity Lesson Plan

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This lesson plan accompanies Virtual Labs: Understanding Water Activity, which is adaptable for grades 4-12. This interactive labs prompts students to explore how water acts inside food and how this a...

Virtual Labs Lesson Plan: Controlling Water Activity in Food

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This lesson plan accompanies Virtual Labs: Controlling Water, and is adaptable for grades 4-12.  The interactive lab in this lesson challenges students to test the water activity of corn dried using t...

2.6.4 Recycling Lesson Plan

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In the BrainPOP ELL movie, Recycling (L2U6L4), the two friends pack their lunches for a picnic at the park, and Moby reminds Ben to use eco-friendly products, such as reusable bottles and bags. When t...

Batteries Lesson Plan: How Does a Battery Work?

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In this lesson plan which is adaptable for grades 3-8, students use BrainPOP resources and a hands-on investigation to learn how batteries operate. ...

Logo Programming Game Lesson Plan: Turtle Academy

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In this logo programming game lesson plan, which is adaptable for grades 3-8, students use BrainPOP resources (including the Turtle Academy online programming game) to explore the popular computer pro...

Creative Programming Lesson Plan: 15 Blocks Game

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In this lesson plan which is adaptable for grades 3-12, students use BrainPOP resources (including an online game) to learn about creative programming. Through the game Tynker: 15 Blocks Challenge, st...

Computer Programming Basics Lesson Plan: Tynker Games

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In this computer programming basics lesson plan, which is adaptable for grades 3-12, students use BrainPOP resources (including online coding games) to learn about programming....

Programming Lesson Plan: Program Your Partner

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In this hands-on, movement-based lesson, students will use BrainPOP resources as they are introduced to the concept of coding and programming. They will create short programs and sequences and then fo...

Ethics Lesson Plan: Determining What is Right and Solving Conflicts

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In this ethics lesson plan, which is adaptable for grades 3-12, students will use BrainPOP resources to explore the basics of ethics and morality. They will reflect on how we determine what is right a...