Determine the meaning of symbols, key terms, and other domain-specific words and phrases as they are used in a specific scientific or technical context relevant to grades 6–8 texts and topics.

Programming Lesson Plan: Run Marco! Game

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In this lesson plan which is adaptable for grades 1-8, students use BrainPOP resources (including an online game) to explore computer coding, algorithms, and programming....

Observational Skills and Spectrogram Lesson Plan: Bird Song Hero Game

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In this Bird Song Hero lesson plan which is adaptable for grades 2-8, students use their observational skills to match each bird song to its corresponding spectrogram (a visual representation of the s...

Virtual Labs: Understanding Water Activity Lesson Plan

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This lesson plan accompanies Virtual Labs: Understanding Water Activity, which is adaptable for grades 4-12. This interactive labs prompts students to explore how water acts inside food and how this a...

Virtual Labs Lesson Plan: Controlling Water Activity in Food

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This lesson plan accompanies Virtual Labs: Controlling Water, and is adaptable for grades 4-12.  The interactive lab in this lesson challenges students to test the water activity of corn dried using t...

2.6.4 Recycling Lesson Plan

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In the BrainPOP ELL movie, Recycling (L2U6L4), the two friends pack their lunches for a picnic at the park, and Moby reminds Ben to use eco-friendly products, such as reusable bottles and bags. When t...

Batteries Lesson Plan: How Does a Battery Work?

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In this lesson plan which is adaptable for grades 3-8, students use BrainPOP resources and a hands-on investigation to learn how batteries operate. ...

Logo Programming Game Lesson Plan: Turtle Academy

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In this logo programming game lesson plan, which is adaptable for grades 3-8, students use BrainPOP resources (including the Turtle Academy online programming game) to explore the popular computer pro...

Creative Programming Lesson Plan: 15 Blocks Game

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In this lesson plan which is adaptable for grades 3-12, students use BrainPOP resources (including an online game) to learn about creative programming. Through the game Tynker: 15 Blocks Challenge, st...

Computer Programming Basics Lesson Plan: Tynker Games

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In this computer programming basics lesson plan, which is adaptable for grades 3-12, students use BrainPOP resources (including online coding games) to learn about programming....

Programming Lesson Plan: Program Your Partner

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In this hands-on, movement-based lesson, students will use BrainPOP resources as they are introduced to the concept of coding and programming. They will create short programs and sequences and then fo...