Follow precisely a multistep procedure when carrying out experiments, taking measurements, or performing technical tasks.

Programming Lesson Plan: Run Marco! Game

Posted by SM Bruner on

In this lesson plan which is adaptable for grades 1-8, students use BrainPOP resources (including an online game) to explore computer coding, algorithms, and programming....

Virtual Labs: Understanding Water Activity Lesson Plan

Posted by SM Bruner on

This lesson plan accompanies Virtual Labs: Understanding Water Activity, which is adaptable for grades 4-12. This interactive labs prompts students to explore how water acts inside food and how this a...

Virtual Labs Lesson Plan: Controlling Water Activity in Food

Posted by SM Bruner on

This lesson plan accompanies Virtual Labs: Controlling Water, and is adaptable for grades 4-12.  The interactive lab in this lesson challenges students to test the water activity of corn dried using t...

Scientific Method Lesson Plan: Testing Greek Architecture

Posted by SM Bruner on

In this lesson plan which is adaptable for grades 4-8, students practice using the scientific method by studying Greek architecture and testing out which column shape is the strongest....

2.4.3 Scientific Method/Modals Lesson Plan

Posted by Andrew Gardner on

In the BrainPOP ELL movie, Scientific Method (L2U4L3), something is wrong with Moby's dog, Fighter. He doesn't want to go for a walk, play, or eat. Ben and Moby use the scientific method to find out w...

Batteries Lesson Plan: How Does a Battery Work?

Posted by SM Bruner on

In this lesson plan which is adaptable for grades 3-8, students use BrainPOP resources and a hands-on investigation to learn how batteries operate. ...

Virtual Labs: Adjusting pH of Food Lesson Plan

Posted by SM Bruner on

This lesson plan accompanies Virtual Labs: Adjusting pH of Food, which is adaptable for grades 6-12. This interactive lab familiarizes students with food science lab equipment and teaches standard tec...

Logo Programming Game Lesson Plan: Turtle Academy

Posted by SM Bruner on

In this logo programming game lesson plan, which is adaptable for grades 3-8, students use BrainPOP resources (including the Turtle Academy online programming game) to explore the popular computer pro...

Creative Programming Lesson Plan: 15 Blocks Game

Posted by SM Bruner on

In this lesson plan which is adaptable for grades 3-12, students use BrainPOP resources (including an online game) to learn about creative programming. Through the game Tynker: 15 Blocks Challenge, st...

Programming Lesson Plan: Program Your Partner

Posted by SM Bruner on

In this hands-on, movement-based lesson, students will use BrainPOP resources as they are introduced to the concept of coding and programming. They will create short programs and sequences and then fo...