Determine the meaning of symbols, key terms, and other domain-specific words and phrases as they are used in a specific scientific or technical context relevant to grades 11–12 texts and topics.

Soybean Plant Lesson Plan: Build-a-Plant Interactive

Posted by jglassman on

In this lesson plan, adaptable for grades 4-12, students use the interactive drag-and-drop game Build-a-Plant: Soybean to explore the structures and substructures of a soybean plant. Working in pairs ...

Tomato Plant Lesson Plan: Build-a-Plant Interactive

Posted by jglassman on

In this lesson plan, adaptable for grades 4-12, students use the interactive simulation Build-a-Plant: Tomato to explore the structures and substructures of a tomato plant. Working in pairs or small g...

Zika Virus Lesson Plan: Create Fact Sheets

Posted by jglassman on

In this lesson plan, adaptable for grades 3-12, students watch the BrainPOP movie Zika Virus and explore the other features in this topic to learn about the Zika virus: what it is, where it started, s...

Autism Lesson Plan: Create an Autism Awareness Campaign

Posted by jglassman on

In this lesson plan, adaptable for grades 3-12, students explore BrainPOP resources to learn about autism spectrum disorder (ASD), including how it affects people in different ways and behavioral sign...

Desalination Game Lesson Plan

Posted by SM Bruner on

In this lesson plan which is adaptable for grades 4-12, students work collaboratively to explore a challenging puzzle game which simulates a desalination machine....

Computer Coding Lesson Plan: Blockly Maze Game

Posted by SM Bruner on

In this lesson plan which is adaptable for grades 3-12, students use BrainPOP resources (including an online game) to explore computer coding, algorithms, and programming...

Logo Programming Game Lesson Plan: Turtle Academy

Posted by SM Bruner on

In this logo programming game lesson plan, which is adaptable for grades 3-8, students use BrainPOP resources (including the Turtle Academy online programming game) to explore the popular computer pro...

Creative Programming Lesson Plan: 15 Blocks Game

Posted by SM Bruner on

In this lesson plan which is adaptable for grades 3-12, students use BrainPOP resources (including an online game) to learn about creative programming. Through the game Tynker: 15 Blocks Challenge, st...

Computer Programming Basics Lesson Plan: Tynker Games

Posted by SM Bruner on

In this computer programming basics lesson plan, which is adaptable for grades 3-12, students use BrainPOP resources (including online coding games) to learn about programming....

Programming Lesson Plan: Program Your Partner

Posted by SM Bruner on

In this hands-on, movement-based lesson, students will use BrainPOP resources as they are introduced to the concept of coding and programming. They will create short programs and sequences and then fo...