Interpret information presented visually, orally, or quantitatively (e.g., in charts, graphs, diagrams, time lines, animations, or interactive elements on Web pages) and explain how the information contributes to an understanding of the text in which it appears.

Active Imagination Lesson Plan: Everyone’s Creative

Posted by SM Bruner on

In this lesson plan, which is adaptable for grades 3-12, students learn about active imagination and how they can use their imaginations to solve problems, create, and have a positive impact on the wo...

1.5.2 Tag Questions Lesson Plan

Posted by Andrew Gardner on

In the BrainPOP ELL movie, It’s Nice, Isn’t It? (L1U5L2), Ben and Moby shop for a birthday gift for Ed, and discuss what to buy, using tag questions. In this lesson plan, adaptable for grades K-8, stu...

Virtual Labs: pH Scale and Meter Calibration Lesson Plan

Posted by SM Bruner on

This lesson plan accompanies Virtual Labs: pH Scale and Meter Calibration, which is adaptable for grades 6-12. This interactive lab challenges students to test the pH of common liquids and learn how a...

Motion and Mass Lesson Plan: SpaceForce Game

Posted by SM Bruner on

In this motions and mass lesson plan, which is adaptable for grades 1-4, students use a free online science game to explore the principles of physics, mass, force, and motion....

Computer Coding Lesson Plan: Blockly Maze Game

Posted by SM Bruner on

In this lesson plan which is adaptable for grades 3-12, students use BrainPOP resources (including an online game) to explore computer coding, algorithms, and programming...

Logo Programming Game Lesson Plan: Turtle Academy

Posted by SM Bruner on

In this logo programming game lesson plan, which is adaptable for grades 3-8, students use BrainPOP resources (including the Turtle Academy online programming game) to explore the popular computer pro...

Creative Programming Lesson Plan: 15 Blocks Game

Posted by SM Bruner on

In this lesson plan which is adaptable for grades 3-12, students use BrainPOP resources (including an online game) to learn about creative programming. Through the game Tynker: 15 Blocks Challenge, st...

Computer Programming Basics Lesson Plan: Tynker Games

Posted by SM Bruner on

In this computer programming basics lesson plan, which is adaptable for grades 3-12, students use BrainPOP resources (including online coding games) to learn about programming....

3D Printing Lesson Plan: Make Your Own Moby

Posted by SM Bruner on

In this lesson plan which is adaptable for grades 3-12, students use BrainPOP resources to explore 3D printing. Students will learn what 3D printers can and cannot do and sketch a useful object that t...

Programming Lesson Plan: Program Your Partner

Posted by SM Bruner on

In this hands-on, movement-based lesson, students will use BrainPOP resources as they are introduced to the concept of coding and programming. They will create short programs and sequences and then fo...