BrainPOP Supports a New Educational Model and Demonstrates the Power of Educational Technology in a Rural School in Haiti

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Students at L’Ecole de Choix in Mirebalais, Haiti, come from homes of extreme poverty where daily life is difficult. They may sleep on the floor of a one-room hut of mud, straw, or concrete bri...
Multimedia in Education

Integrating Multimedia in Education

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This research assesses the use of multimedia in education and discusses how to integrate multimedia in K–12 classrooms. The use of multimedia instruction can significantly enhance student learnin...
Effects of Animation-Based online learning

Effects of Animation in Learning

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This study on Animation in Learning, published in the Journal of Educational Computing Research, examined the effect of learning with integrated animations on transfer of knowledge and on motivation ...

Game-Based Learning Resources

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We offer game-based learning lesson plans, research on games for learning, game making tools, student-made games, and more to support game-based-learning (GBL) using GameUp....

A Digital Age: K-12 Market Map and Investment Analysis

Posted by Laura Gatto on

This article, by John Richards, Leslie Stebbins and Kurt Moellering, 2013, explores the current reality of the games market. It draws a K-12 market map of learning initiatives based on games and analy...

Proceedings from Games + Learning + Society Conference

Posted by Laura Gatto on

Originally published in the Games + Learning + Society 2012 Conference Proceedings 8.0, this research represents a partnership between Carnegie Mellon University, New York University, Carnegie Learnin...

Teacher Attitudes about Digital Games in the Classroom

Posted by Laura Gatto on

BrainPOP teamed up with the Joan Ganz Cooney Center at Sesame Workshop to lead a research project, Teacher Attitudes about Digital Games in the Classroom. 500 teachers nationally were surveyed for the...

Rules of Play: Game Design Fundamentals by Katie Salen and Eric Zimmerman

Posted by Laura Gatto on

Written for game designers, interaction designers and game scholars, "Rules of Play" is a pioneer in offering a theoretical model for understanding and designing games. Here you can download the third...
Good Learning Games

Good Video Games, Good Learning Games

Posted by Laura Gatto on

Written by James Paul Gee (2007), this article explores 16 learning principles that are incorporated in good learning games. The author argues educators could make use of these principles to make lear...
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Can Video Games Promote Intergenerational Play & Literacy Learning?

Posted by Laura Gatto on

Written by Cynthia Chiong, Ph.D. in December 2009, this report is from a Research & Design Workshop at The Joan Ganz Cooney Center at Sesame Workshop. The report explores the power of video games...