Gaming News
Games 4 Change and the Need for Curators of Educational Games
Posted by Andrew Gardner on
Earlier this week, BrainPOP attended and presented at the 2012 Games 4 Change conference (G4C12) here in New York City. Since it's debut in June 2011, BrainPOP's GameUp network is making an impact in ...

Teaching with Games – GLPC Case Study: Joel
Posted by SM Bruner on
The Joan Ganz Cooney Center released new research from the Games and Learning Publishing Council initiative about teaching with games. They conducted a series of case studies and a national survey, Te...

National STEM Game Challenge Winner Announced!
Posted by Andrew Gardner on
Today BrainPOP congratulates the 28 winners of this year's National STEM Game Challenge! With over 3,700 entries from students in grades 5-12, competition was fierce for over $80,000 in prizes. We are...
Defending Gaming and Gamification in Educational Settings
Posted by SM Bruner on
Here is a interesting excerpt (cross post) In Defense of the Term “Gamification” as used by Learning Professionals from the Kaplan Kapp Notes Blog on Game Based Learning and Gamification:
"...Some of...
Using “Text Adventure” Games (Interactive Fiction) to Improve Literacy
Posted by SM Bruner on
Interactive Fiction (IF), also known as "text adventures", is a type of game where the player interacts with the game world primarily via text. Written descriptions of a location are displayed, and th...
Design Corps Boot Camp
Posted by Andrew Gardner on
Perhaps the coolest camp ever, I recently had the opportunity to visit Learning Games Network's summer program, Design Corps Boot Camp, at MIT. The camp offers middle school teachers and students th...
Globaloria: Engaging Students in Flash Game Design to Enhance STEM Skills
Posted by SM Bruner on
I learned about an an innovative program that is engaging young people in Flash game design at the Games 4 Change conference in NY. We are very interested in this space because BrainPOP has launched a...
Games in the Classroom? That’s Right! Introducing … GameUp
Posted by Andrew Gardner on
Games? In the classroom? Seriously?
Yes. For students, games are where it’s at. We are beyond excited to share our newest development, GameUp™ As teachers, we know that games – good games - e...
Games 4 Change Festival 2011
Posted by SM Bruner on
We're gearing up for the Games for Change Festival coming up on in NYC on June 20 - 22. This is an event we're big fans of and have been attending for years!
Games for Change is the leading global ...
Meaningful Fun: Why Video Games Should be Used in the Classroom (Part 1 of 3)
Posted by SM Bruner on
Video games get a bad rap. Parents ban their children from ever playing them, social critics bemoan them for their violence, and teachers view them as brain-killing devices par excellence. And yet, k...