STEM Game Challenge

National STEM Game Challenge Winner Announced!

Posted by Andrew Gardner on

Today BrainPOP congratulates the 28 winners of this year's National STEM Game Challenge! With over 3,700 entries from students in grades 5-12, competition was fierce for over $80,000 in prizes. We are...

Defending Gaming and Gamification in Educational Settings

Posted by SM Bruner on

Here is a interesting excerpt (cross post) In Defense of the Term “Gamification” as used by Learning Professionals from the  Kaplan Kapp Notes Blog on Game Based Learning and Gamification: "...Some of...

Using “Text Adventure” Games (Interactive Fiction) to Improve Literacy

Posted by SM Bruner on

Interactive Fiction (IF), also known as "text adventures", is a type of game where the player interacts with the game world primarily via text. Written descriptions of a location are displayed, and th...

Design Corps Boot Camp

Posted by Andrew Gardner on

Perhaps the coolest camp ever, I recently had the opportunity to visit Learning Games Network's summer program, Design Corps Boot Camp, at MIT. The camp offers middle school teachers and students th...

Globaloria: Engaging Students in Flash Game Design to Enhance STEM Skills

Posted by SM Bruner on

I learned about an an innovative program that is engaging young people in Flash game design at the Games 4 Change conference in NY. We are very interested in this space because BrainPOP has launched a...

Games in the Classroom? That’s Right! Introducing … GameUp

Posted by Andrew Gardner on

Games? In the classroom? Seriously? Yes. For students, games are where it’s at. We are beyond excited to share our newest development, GameUp™ As teachers, we know that games  – good games -  e...

Games 4 Change Festival 2011

Posted by SM Bruner on

We're gearing up for the Games for Change Festival coming up on in NYC on June 20 - 22. This is an event we're big fans of and have been attending for years! Games for Change is the leading global ...

Meaningful Fun: Why Video Games Should be Used in the Classroom (Part 1 of 3)

Posted by SM Bruner on

Video games get a bad rap.  Parents ban their children from ever playing them, social critics bemoan them for their violence, and teachers view them as brain-killing devices par excellence. And yet, k...

Augmented Reality Meets Education

Posted by SM Bruner on

  Augmented Reality has tremendous potential in the educational world. PBS Kids partnered with AR development company Ogmento to create the game Hatchling Party.  "Every new technology is an op...