Sketch Racer is a game in which students program a turtle named Snap to mimic geometric shapes and follow set patterns. Each puzzle presents a pattern and a starting position for Snap. Students are required to program the turtle using the tile-based commands such as move forward, move backward, turn to the left and turn to the right. Each puzzle may have a number of correct solutions, but players are encouraged to solve them using the fewest possible blocks. With Sketch Racer, students will learn about sequencing, repetition and algorithmic logic. They will need some prior knowledge of angles and geometry to successfully complete the puzzles.
In this lesson plan, which is adaptable for grades 3-12, students use BrainPOP resources (including online coding games) to learn about computer programming. This lesson plan is aligned to Common Core State Standards. See more »