Can you train a dog to drool on command? Students will test their skills in Pavlovian conditioning in this game about conditioned reflexes. The object of the game is to train Pavlov's dog to respond to a signal that it will associate with being fed. Players will be successful if they choose the right signals with the dog's food. We recommend having students experiment with various types of conditioned responses through game play as well as through real-life experiments. Pavlov's Dog is based on the Nobel Prize-winning work of Russian physiologist Ivan Pavlov. His descriptions of how animals (and humans) can be trained to respond in certain ways to a particular stimulus paved the way for a new method of studying animal and human behavior.
This lesson plan, adaptable for grades 3-8, challenges students to use what they learn about classical conditioning to play a game in which they train a dog to drool on command. Students experiment until they identify the correct combination of food and sound to accomplish the goal. This lesson plan is aligned to Common Core State Standards. See more »
This is a lesson plan designed to be incorporated into a elementary or middle school general science class. Using BrainPOP and its resources, students will be introduced (or further exposed) to the steps necessary to undertake scientific experimentation leading (perhaps) to a Science Fair project. The Scientific Method is a core structure in learning about scientific inquiry, and although there are many variations of this set of procedures, they all usually have similar components. This lesson should take 45-60 minutes, with opportunities for extending the lesson further. See more »