In Executive Command, students get to become Commander-in-Chief for a four-year term. As President of the United States, players will be faced with the daily challenges of running a government and keeping the country healthy and safe. Each player will decide on a signature issue during his or her first State of the Union address; sign bills into law; delegate new laws to the appropriate federal agencies; handle international diplomacy; and command the military during times of war. The goal is for students to keep everything running smoothly during their first term in office. Watch out, though... being President can be a stressful at times!
In this lesson plan, which is adaptable for grades 6-12, students use BrainPOP resources to explore presidential powers and responsibilities. Students will also apply knowledge about the President's executive power to real life scenarios and online interactive game play. This lesson plan is aligned to Common Core State Standards. See more »