You wanna BrainPOP Shirt? Play Food Fight, Share Your Creative Idea, and Win!

food fight


With school break this week, there should be a little extra time to try the newest entry in BrianPOP’s GameUP site, Food Fight!  This 2 player turn based game is not only tons of fun, but also helps players actively learn about ecosystems and habitats.  Click here to visit GameUP and play.

We are super excited to announce a Food Fight contest.  The rules are simple and they don’t involve messing up the kitchen!

1) Find a partner and play Food Fight.

2) Think of a creative way to use the game within an educational setting. Follow up activities are acceptable too!

3) Post your idea to this forum.

If we select your idea, we’ll promote it on the blog and send you a nifty Moby long sleeve T-Shirt!   We are only accepting entries until November 30th, so be quick, be creative, and you may have an early holiday gift, a splendid T-Shirt from BrainPOP!


  • taclark

    I might start the lesson with something the students can relate to – the school community. Who are the people in a school building (i.e. principal, teacher, student). What would happen if everyone was a principal or only students in the building? What if there were a larger number of students than teachers or vice versa? I would use this to generate discussion about how things would be off balance. Then, transition into a discussion about food chains and animal communities. The students can develop food chains and food pyramids. You can have the students physically make the food pyramid; have them stand in parts marked off on the floor. Assign them as producers, consumer 1s, and consumer 2s. Play with the numbers and match students up with food sources in lower rungs. What does it do to the food supply (i.e. if you have 5 lions and 2 zebras, what will happen with the 3 lions/students that don’t get a zebra)? Use this to generate discussion and build student knowledge to make better decisions with Food Fight. Then introduce the game and tell students they are going to compete.
    Tell students as they play they are going to map their picks and tell what happened (I would probably develop some sort of chart or table to make this easy for them to show their choice, points added/deleted, and population size). This way they can generate some discussion to explain what happened. After the students have played a few rounds and discussed what happened, I would probably have them choose one of their games to write a report/explanation showing their understanding of food chains, pyramids, supply, and population.

  • allisyn

    I love your idea of connecting this to the school community. How did the game go in your classroom? It’s really fun to hear how Food Fight is being used and how kids are responding to it. Do you ever create a chart? We’d be happy to create a BrainPOP version of it to post on Educators. Thanks for sharing!