Month: June 2011
Games in the Classroom? That’s Right! Introducing … GameUp
Posted by Andrew Gardner on
Games? In the classroom? Seriously?
Yes. For students, games are where it’s at. We are beyond excited to share our newest development, GameUp™ As teachers, we know that games – good games - e...
Featured Gaming Webinar
Posted by Andrew Gardner on
Game Design 101:
An Introduction for Teachers...
What’s YOUR Type? Blood Typing with NobelPrize.org
Posted by Andrew Gardner on
What's YOUR Type? Blood Typing with NobelPrize.org...
Argument Wars! Learning with iCivics
Posted by Andrew Gardner on
Argument Wars! Learning with iCivics...
Exploring the Scientific Method with Generation Cures
Posted by Andrew Gardner on
Exploring the Scientific Method with Generation Cures...
Learn about Game Creation and GameStar Mechanic
Posted by SM Bruner on
Gamestar Mechanic is a gaming community designed to teach young people the basics of game design and systems thinking in a highly engaging environment. Students can play, design and share their creati...
Games 4 Change Festival 2011
Posted by SM Bruner on
We're gearing up for the Games for Change Festival coming up on in NYC on June 20 - 22. This is an event we're big fans of and have been attending for years!
Games for Change is the leading global ...
Meaningful Fun: Why Video Games Should be Used in the Classroom (Part 3 of 3)
Posted by SM Bruner on
Educationally, traditional video games have much to offer at multiple levels: in the sub-conscious realm of information processing, at the conscious level in terms of content material, and above the m...
Meaningful Fun: Why Video Games Should be Used in the Classroom (Part 2 of 3)
Posted by SM Bruner on
Along with developing in gamers new methods of low-level but useful information processing, games can do an excellent job of teaching content material. Playing the PC game Civilization can teach play...
Meaningful Fun: Why Video Games Should be Used in the Classroom (Part 1 of 3)
Posted by SM Bruner on
Video games get a bad rap. Parents ban their children from ever playing them, social critics bemoan them for their violence, and teachers view them as brain-killing devices par excellence. And yet, k...